going-rogue/erynrl
Eryn Wells e5b3cbd2cd Prepare for a GameOver state
- Factor a bunch of event handling into a base EventHandler class
- Rename the previous event handler MainGameEventHandler
- Add a GameOverEventHandler that only responds to Exit actions
2022-05-14 23:43:04 -07:00
..
__init__.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
__main__.py Move the event loop to Engine.run_event_loop() 2022-05-14 23:39:03 -07:00
actions.py Move all the logging to log.py and prefix all the log names with "erynrl" 2022-05-12 20:40:15 -07:00
ai.py Add a doc string and a terminal newline 2022-05-12 20:40:40 -07:00
components.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
engine.py Move handling hero actions and entity actions to the Engine 2022-05-14 23:41:43 -07:00
events.py Prepare for a GameOver state 2022-05-14 23:43:04 -07:00
geometry.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
items.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
log.py Move all the logging to log.py and prefix all the log names with "erynrl" 2022-05-12 20:40:15 -07:00
map.py Move all the logging to log.py and prefix all the log names with "erynrl" 2022-05-12 20:40:15 -07:00
monsters.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
object.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
tile.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00