An experiment building a Roguelike with libtcod and Python
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Eryn Wells ec28f984da Add a couple geometry methods
- Vector.from_point to convert a point to a vector
- Rect.width and Rect.height convenience properties
2023-02-12 15:52:26 -08:00
.vscode Add the --sandbox argument to the default run config 2023-02-12 14:29:11 -08:00
erynrl Add a couple geometry methods 2023-02-12 15:52:26 -08:00
first_steps
fonts Some messing around with fonts and BDF files from long ago 2023-02-08 08:36:44 -08:00
.gitignore
.pep8
.pylintrc Tell the linter to allow pt as a variable name 2023-02-09 16:07:45 -08:00
bsp_visualizer.py
going_rogue.code-workspace "strict" type checking is too much 🙃 2023-02-09 20:55:03 -08:00
logging_config.json logging_config changes 2023-02-10 21:10:21 -08:00
Makefile
README.md
requirements.txt Update virtualenv requirements 2023-02-12 14:28:57 -08:00

Going Rogue

An experiment building a Roguelike with libtcod and Python

libtcod is a library that provides a bunch of useful routines for building Roguelikes. There are C++ and Python interfaces.

There are Python docs.

I also found a "make a Roguelike with libtcod" tutorial on Rogue Basin.