going-rogue/erynrl/__main__.py

111 lines
3.6 KiB
Python

# Eryn Wells <eryn@erynwells.me>
import argparse
import json
import logging
import logging.config
import os.path
import sys
import tcod
from .engine import Configuration, Engine
from .events import EventHandler
from .geometry import Size
LOG = logging.getLogger('main')
CONSOLE_WIDTH, CONSOLE_HEIGHT = 80, 50
MAP_WIDTH, MAP_HEIGHT = 80, 45
FONT = 'terminal16x16_gs_ro.png'
def parse_args(argv, *a, **kw):
parser = argparse.ArgumentParser(*a, **kw)
parser.add_argument('--debug', action='store_true', default=True)
args = parser.parse_args(argv)
return args
def init_logging(args):
'''Set up the logging system by (preferrably) reading a logging configuration file.'''
logging_config_path = find_logging_config()
if logging_config_path:
with open(logging_config_path, encoding='utf-8') as logging_config_file:
logging_config = json.load(logging_config_file)
logging.config.dictConfig(logging_config)
LOG.info('Found logging configuration at %s', logging_config_path)
else:
root_logger = logging.getLogger('')
root_logger.setLevel(logging.DEBUG if args.debug else logging.INFO)
stderr_handler = logging.StreamHandler()
stderr_handler.setFormatter(logging.Formatter("%(asctime)s %(name)s: %(message)s"))
root_logger.addHandler(stderr_handler)
def walk_up_directories_of_path(path):
while path and path != '/':
path = os.path.dirname(path)
yield path
def find_fonts_directory():
'''Walk up the filesystem tree from this script to find a fonts/ directory.'''
for parent_dir in walk_up_directories_of_path(__file__):
possible_fonts_dir = os.path.join(parent_dir, 'fonts')
if os.path.isdir(possible_fonts_dir):
LOG.info('Found fonts dir %s', possible_fonts_dir)
break
else:
return None
return possible_fonts_dir
def find_logging_config():
'''Walk up the filesystem from this script to find a logging_config.json'''
for parent_dir in walk_up_directories_of_path(__file__):
possible_logging_config_file = os.path.join(parent_dir, 'logging_config.json')
if os.path.isfile(possible_logging_config_file):
LOG.info('Found logging config file %s', possible_logging_config_file)
break
else:
return None
return possible_logging_config_file
def main(argv):
args = parse_args(argv[1:], prog=argv[0])
init_logging(args)
fonts_directory = find_fonts_directory()
if not fonts_directory:
LOG.error("Couldn't find a fonts/ directory")
return -1
font = os.path.join(fonts_directory, FONT)
if not os.path.isfile(font):
LOG.error("Font file %s doesn't exist", font)
return -1
tileset = tcod.tileset.load_tilesheet(font, 16, 16, tcod.tileset.CHARMAP_CP437)
console = tcod.Console(CONSOLE_WIDTH, CONSOLE_HEIGHT, order='F')
configuration = Configuration(map_size=Size(MAP_WIDTH, MAP_HEIGHT))
engine = Engine(configuration)
event_handler = EventHandler(engine)
with tcod.context.new(columns=console.width, rows=console.height, tileset=tileset) as context:
while True:
console.clear()
engine.print_to_console(console)
context.present(console)
event_handler.wait_for_events()
def run_until_exit():
'''
Run main() and call sys.exit when it finishes. In practice, this function will never return. The game engine has
other mechanisms for exiting.
'''
result = main(sys.argv)
sys.exit(0 if not result else result)
run_until_exit()