An experiment building a Roguelike with libtcod and Python
Find a file
2023-03-11 01:11:17 -08:00
.vscode Add pytest unit tests 2023-02-18 10:49:35 -08:00
erynrl Clean up the context.new call in __main__ 2023-03-11 01:11:17 -08:00
first_steps
fonts Some messing around with fonts and BDF files from long ago 2023-02-08 08:36:44 -08:00
test Add a test for RectangularRoom.wall_points 2023-02-19 18:18:40 -08:00
.gitignore
.pep8 Add a pep8 code style configuration file 2023-02-08 08:34:46 -08:00
.pylintrc Pylint: allow masking the 'map' builtin 2023-03-10 22:56:00 -08:00
bsp_visualizer.py
ca.py Add cellular atomata to the map generator finally! 2023-03-05 18:40:02 -08:00
going_rogue.code-workspace Ignore .venv directory in the VSCode workspace 2023-02-18 10:40:55 -08:00
logging_config.json Some logging level adjustments 2023-03-10 23:54:36 -08:00
Makefile
README.md
requirements.txt Add pytest unit tests 2023-02-18 10:49:35 -08:00

Going Rogue

An experiment building a Roguelike with libtcod and Python

libtcod is a library that provides a bunch of useful routines for building Roguelikes. There are C++ and Python interfaces.

There are Python docs.

I also found a "make a Roguelike with libtcod" tutorial on Rogue Basin.