Fix whitespace
Use a consistent standard - Tabs in front for indenting, spaces after for anything else. This way everything stays nice and lined up while also letting users change there prefered indent level. Most of the new files from Haata where already in this format.
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45 changed files with 3258 additions and 3258 deletions
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@ -48,13 +48,13 @@
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// Used to build a bitmap lookup table from a byte addressable array
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#define byteLookup( byte ) case (( byte ) * ( 8 )): bytePosition = byte; byteShift = 0; break; \
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case (( byte ) * ( 8 ) + ( 1 )): bytePosition = byte; byteShift = 1; break; \
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case (( byte ) * ( 8 ) + ( 2 )): bytePosition = byte; byteShift = 2; break; \
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case (( byte ) * ( 8 ) + ( 3 )): bytePosition = byte; byteShift = 3; break; \
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case (( byte ) * ( 8 ) + ( 4 )): bytePosition = byte; byteShift = 4; break; \
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case (( byte ) * ( 8 ) + ( 5 )): bytePosition = byte; byteShift = 5; break; \
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case (( byte ) * ( 8 ) + ( 6 )): bytePosition = byte; byteShift = 6; break; \
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case (( byte ) * ( 8 ) + ( 7 )): bytePosition = byte; byteShift = 7; break
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case (( byte ) * ( 8 ) + ( 1 )): bytePosition = byte; byteShift = 1; break; \
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case (( byte ) * ( 8 ) + ( 2 )): bytePosition = byte; byteShift = 2; break; \
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case (( byte ) * ( 8 ) + ( 3 )): bytePosition = byte; byteShift = 3; break; \
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case (( byte ) * ( 8 ) + ( 4 )): bytePosition = byte; byteShift = 4; break; \
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case (( byte ) * ( 8 ) + ( 5 )): bytePosition = byte; byteShift = 5; break; \
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case (( byte ) * ( 8 ) + ( 6 )): bytePosition = byte; byteShift = 6; break; \
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case (( byte ) * ( 8 ) + ( 7 )): bytePosition = byte; byteShift = 7; break
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@ -96,20 +96,20 @@ CLIDict_Def( outputCLIDict, "USB Module Commands" ) = {
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// Which modifier keys are currently pressed
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// 1=left ctrl, 2=left shift, 4=left alt, 8=left gui
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// 16=right ctrl, 32=right shift, 64=right alt, 128=right gui
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uint8_t USBKeys_Modifiers = 0;
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uint8_t USBKeys_ModifiersCLI = 0; // Separate CLI send buffer
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uint8_t USBKeys_Modifiers = 0;
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uint8_t USBKeys_ModifiersCLI = 0; // Separate CLI send buffer
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// Currently pressed keys, max is defined by USB_MAX_KEY_SEND
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uint8_t USBKeys_Keys [USB_NKRO_BITFIELD_SIZE_KEYS];
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uint8_t USBKeys_KeysCLI[USB_NKRO_BITFIELD_SIZE_KEYS]; // Separate CLI send buffer
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uint8_t USBKeys_Keys [USB_NKRO_BITFIELD_SIZE_KEYS];
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uint8_t USBKeys_KeysCLI[USB_NKRO_BITFIELD_SIZE_KEYS]; // Separate CLI send buffer
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// System Control and Consumer Control 1KRO containers
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uint8_t USBKeys_SysCtrl;
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uint16_t USBKeys_ConsCtrl;
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uint8_t USBKeys_SysCtrl;
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uint16_t USBKeys_ConsCtrl;
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// The number of keys sent to the usb in the array
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uint8_t USBKeys_Sent = 0;
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uint8_t USBKeys_SentCLI = 0;
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uint8_t USBKeys_Sent = 0;
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uint8_t USBKeys_SentCLI = 0;
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// 1=num lock, 2=caps lock, 4=scroll lock, 8=compose, 16=kana
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volatile uint8_t USBKeys_LEDs = 0;
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@ -125,15 +125,15 @@ USBKeyChangeState USBKeys_Changed = USBKeyChangeState_None;
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// the idle configuration, how often we send the report to the
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// host (ms * 4) even when it hasn't changed
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uint8_t USBKeys_Idle_Config = 125;
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uint8_t USBKeys_Idle_Config = 125;
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// count until idle timeout
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uint8_t USBKeys_Idle_Count = 0;
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uint8_t USBKeys_Idle_Count = 0;
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// Indicates whether the Output module is fully functional
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// 0 - Not fully functional, 1 - Fully functional
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// 0 is often used to show that a USB cable is not plugged in (but has power)
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uint8_t Output_Available = 0;
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uint8_t Output_Available = 0;
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