Adding relative movement mouse key support

- Still very basic (lots of room for improvement)
- Capability format will likely change at some point
- 16 bit movement control, however repeat rate limits usability (will need KLL 0.4 to make better)
This commit is contained in:
Jacob Alexander 2016-03-21 22:23:57 -07:00
parent 3c9a97d51a
commit 18aef02a1f
5 changed files with 64 additions and 33 deletions

View file

@ -119,6 +119,10 @@ volatile uint8_t USBKeys_LEDs = 0;
// Currently pressed mouse buttons, bitmask, 0 represents no buttons pressed
volatile uint16_t USBMouse_Buttons = 0;
// Relative mouse axis movement, stores pending movement
volatile uint16_t USBMouse_Relative_x = 0;
volatile uint16_t USBMouse_Relative_y = 0;
// Protocol setting from the host.
// 0 - Boot Mode
// 1 - NKRO Mode (Default, unless set by a BIOS or boot interface)
@ -129,7 +133,7 @@ volatile uint8_t USBKeys_Protocol = USBProtocol_define;
USBKeyChangeState USBKeys_Changed = USBKeyChangeState_None;
// Indicate if USB should send update
uint8_t USBMouse_Changed = 0;
USBMouseChangeState USBMouse_Changed = 0;
// the idle configuration, how often we send the report to the
// host (ms * 4) even when it hasn't changed
@ -519,13 +523,15 @@ void Output_flashMode_capability( uint8_t state, uint8_t stateType, uint8_t *arg
// Sends a mouse command over the USB Output buffer
// XXX This function *will* be changing in the future
// If you use it, be prepared that your .kll files will break in the future (post KLL 0.5)
// Argument #1: USB Mouse Button #
// Argument #1: USB Mouse Button (16 bit)
// Argument #2: USB X Axis (16 bit) relative
// Argument #3: USB Y Axis (16 bit) relative
void Output_usbMouse_capability( uint8_t state, uint8_t stateType, uint8_t *args )
{
// Display capability name
if ( stateType == 0xFF && state == 0xFF )
{
print("Output_usbMouse(mouseButton)");
print("Output_usbMouse(mouseButton,relX,relY)");
return;
}
@ -537,25 +543,38 @@ void Output_usbMouse_capability( uint8_t state, uint8_t stateType, uint8_t *args
// 3 - Button 3 - (Tertiary)
uint16_t mouse_button = *(uint16_t*)(&args[0]);
// If set to zero, ignore
if ( mouse_button == 0 )
return;
// X/Y Relative Axis
uint16_t mouse_x = *(uint16_t*)(&args[2]);
uint16_t mouse_y = *(uint16_t*)(&args[4]);
// Adjust for bit shift
mouse_button -= 1;
uint16_t mouse_button_shift = mouse_button - 1;
// Only send mouse button if in press or hold state
if ( stateType == 0x00 && state == 0x03 ) // Release state
{
USBMouse_Buttons &= ~(1 << mouse_button);
// Release
if ( mouse_button )
USBMouse_Buttons &= ~(1 << mouse_button_shift);
}
else
{
USBMouse_Buttons |= (1 << mouse_button);
// Press or hold
if ( mouse_button )
USBMouse_Buttons |= (1 << mouse_button_shift);
if ( mouse_x )
USBMouse_Relative_x = mouse_x;
if ( mouse_y )
USBMouse_Relative_y = mouse_y;
}
// TODO Add more states when adding full support
USBMouse_Changed = 1;
// Trigger updates
if ( mouse_button )
USBMouse_Changed |= USBMouseChangeState_Buttons;
if ( mouse_x || mouse_y )
USBMouse_Changed |= USBMouseChangeState_Relative;
}