Adding DebounceThrottleDiv define to slow down the debounce rate.

By default:
DebounceThrottleDiv = 0;
This is the default infinity behaviour right now (may be changed in the future).

Increasing DebounceThrottleDiv will increase the scan rate divider.
DebounceThrottleDiv = 1; # Scans half as much
DebounceThrottleDiv = 2; # Scans a quarter as much
DebounceThrottleDiv = 3; # Scans an eigth as much
etc.

For ARM based uCs (like the Infinity) the maximum divider is 32.
This commit is contained in:
Jacob Alexander 2015-03-06 22:18:15 -08:00
parent a959011faa
commit ae6daa0e5c
2 changed files with 32 additions and 0 deletions

View file

@ -18,3 +18,17 @@ DebounceDivThreshold => DebounceDivThreshold_define;
DebounceDivThreshold = 0xFFFF; # Default debounce
#DebounceDivThreshold = 0xFFFFFFFF; # Max debounce
# This defines how often the matrix is scanned
# By, default the key matrix is scanned once per macro processing loop
# For fast uCs and bouncy switches, this can be non-ideal
# 0 - Bit-shift of 0
# 1 - Bit-shift of 1 (i.e. divide by 2)
# 2 - Bit-shift of 2 (i.e. divide by 4)
# 3 - Bit-shift of 3 (i.e. divide by 8)
# etc.
# Depending on the architecture, this is either a maximum of 16 or 32
# Increasing this value will increase switch latency
DebounceThrottleDiv => DebounceThrottleDiv_define;
DebounceThrottleDiv = 0; # Default
#DebounceThrottleDiv = 2; # /4 divider