By default: DebounceThrottleDiv = 0; This is the default infinity behaviour right now (may be changed in the future). Increasing DebounceThrottleDiv will increase the scan rate divider. DebounceThrottleDiv = 1; # Scans half as much DebounceThrottleDiv = 2; # Scans a quarter as much DebounceThrottleDiv = 3; # Scans an eigth as much etc. For ARM based uCs (like the Infinity) the maximum divider is 32.
		
			
				
	
	
		
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			34 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
Name = MatrixArmCapabilities;
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Version = 0.1;
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Author = "HaaTa (Jacob Alexander) 2015";
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KLL = 0.3a;
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# Modified Date
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Date = 2015-02-28;
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# Defines available to the MatrixArm sub-module
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# This debounce scheme uses a rolling counter for press/unpress on each key
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# Each counter is incremented if pressed/unpressed and the opposite counter is divided by 2
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# Using the default division threshold (0xFFFF), there are approximately 13 cycles in a perfect cycle
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# If debounce is actually necessary, this will increase (better switches will debounce faster)
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#
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# The maximum threshold is 0xFFFFFFFF, which will give around ~32 -> 36 cycles per perfect cycle
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# Using a threshold higher than 0xFFFF will require 32 bit variables, and double the ram usage.
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DebounceDivThreshold => DebounceDivThreshold_define;
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DebounceDivThreshold = 0xFFFF; # Default debounce
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#DebounceDivThreshold = 0xFFFFFFFF; # Max debounce
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# This defines how often the matrix is scanned
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# By, default the key matrix is scanned once per macro processing loop
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# For fast uCs and bouncy switches, this can be non-ideal
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# 0 - Bit-shift of 0
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# 1 - Bit-shift of 1 (i.e. divide by 2)
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# 2 - Bit-shift of 2 (i.e. divide by 4)
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# 3 - Bit-shift of 3 (i.e. divide by 8)
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# etc.
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# Depending on the architecture, this is either a maximum of 16 or 32
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# Increasing this value will increase switch latency
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DebounceThrottleDiv => DebounceThrottleDiv_define;
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DebounceThrottleDiv = 0; # Default
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#DebounceThrottleDiv = 2; # /4 divider
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