[MetaballsKit] Put a bunch of Metal stuff in the Field class

This commit is contained in:
Eryn Wells 2017-08-01 19:01:03 -07:00
parent 2e70c76fb0
commit 3ddc484037

View file

@ -7,6 +7,11 @@
//
import Foundation
import MetalKit
public enum MetaballsError: Error {
case couldntAddBall
}
public struct Ball {
let radius: CGFloat
@ -72,9 +77,61 @@ public class Field {
public func add(ball: Ball) throws {
guard bounds.contains(ball.bounds) else {
/// TODO: Throw an error.
return
throw MetaballsError.couldntAddBall
}
balls.append(ball)
}
// MARK: - Metal Configuration
/// Create a Metal buffer containing the current set of metaballs.
/// @param device The Metal device to use to create the buffer.
/// @return A new buffer containing metaball data.
public func makeBallBuffer(withDevice device: MTLDevice) -> MTLBuffer? {
let sizeOfBall = MemoryLayout<Ball>.size
let length = balls.count * sizeOfBall
var ballBuffer: MTLBuffer? = nil
balls.withUnsafeMutableBytes { (buffer: UnsafeMutableRawBufferPointer) in
if let bytes = buffer.baseAddress {
ballBuffer = device.makeBuffer(bytesNoCopy: bytes, length: length, options: [], deallocator: nil)
}
}
return ballBuffer
}
/// Create a Metal texture to hold sample values created by the sampling compute shader.
/// @param device The Metal device to use to create the texture.
/// @return A new texture.
public func makeSampleTexture(withDevice device: MTLDevice) -> MTLTexture? {
let desc = MTLTextureDescriptor()
desc.pixelFormat = .r16Float
desc.width = Int(size.width)
desc.height = Int(size.height)
desc.usage = .shaderWrite
let texture = device.makeTexture(descriptor: desc)
return texture
}
public func computePipelineStateForSamplingKernel(withDevice device: MTLDevice) throws -> MTLComputePipelineState? {
let library = device.newDefaultLibrary()
if let samplingKernel = library?.makeFunction(name: "samplingKernel") {
let computePipelineState = try device.makeComputePipelineState(function: samplingKernel)
return computePipelineState
}
else {
return nil
}
}
public func computeEncoderForSamplingKernel(withCommandBuffer buffer: MTLCommandBuffer, state: MTLComputePipelineState, balls: MTLBuffer, samples: MTLTexture) -> MTLComputeCommandEncoder {
let encoder = buffer.makeComputeCommandEncoder()
encoder.setComputePipelineState(state)
encoder.setBuffer(balls, offset: 0, at: 0)
encoder.setTexture(samples, at: 0)
// TODO: Decide on actual values for these
let threadgroupsPerGrid = MTLSize()
let threadsPerThreadgroup = MTLSize()
encoder.dispatchThreadgroups(threadgroupsPerGrid, threadsPerThreadgroup: threadsPerThreadgroup)
return encoder
}
}