Add passthroughFragmentShader

Just sets every input to white.
This commit is contained in:
Eryn Wells 2018-10-11 10:53:52 -07:00
parent 1d72ead26e
commit 48d3f380fc

View file

@ -151,3 +151,11 @@ mapValueFromRangeOntoRange(float value,
float output = outputStart + slope * (value - inputStart);
return output;
}
#pragma mark - Geometry Shader
fragment float4
passthroughFragmentShader(RasterizerData in [[stage_in]])
{
return float4(1.0);
}