Fix compiler errors after update to Swift 4.2
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9f5b7c7cb5
commit
5caa763a99
3 changed files with 25 additions and 20 deletions
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@ -73,9 +73,12 @@ public class Renderer: NSObject, MTKViewDelegate {
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guard let device = MTLCreateSystemDefaultDevice() else {
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fatalError("Unable to create Metal system device")
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}
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guard let queue = device.makeCommandQueue() else {
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fatalError("Unable to create Metal command queue")
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}
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self.device = device
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commandQueue = device.makeCommandQueue()
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commandQueue = queue
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super.init()
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}
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@ -109,24 +112,24 @@ public class Renderer: NSObject, MTKViewDelegate {
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field.update()
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let buffer = commandQueue.makeCommandBuffer()
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buffer.label = "Render"
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if let buffer = commandQueue.makeCommandBuffer() {
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buffer.label = "Render"
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if let renderPass = view.currentRenderPassDescriptor, let renderPipelineState = renderPipelineState {
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let encoder = buffer.makeRenderCommandEncoder(descriptor: renderPass)
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encoder.label = "Render Pass"
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encoder.setViewport(MTLViewport(originX: 0.0, originY: 0.0, width: Double(view.drawableSize.width), height: Double(view.drawableSize.height), znear: -1.0, zfar: 1.0))
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encoder.setRenderPipelineState(renderPipelineState)
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encoder.setVertexBytes(points, length: points.count * MemoryLayout<Vertex>.stride, index: 0)
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encoder.setFragmentBuffer(field.parametersBuffer, offset: 0, index: 0)
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encoder.setFragmentBuffer(field.ballBuffer, offset: 0, index: 1)
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encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 6)
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encoder.endEncoding()
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if let renderPass = view.currentRenderPassDescriptor, let renderPipelineState = renderPipelineState, let encoder = buffer.makeRenderCommandEncoder(descriptor: renderPass) {
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encoder.label = "Render Pass"
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encoder.setViewport(MTLViewport(originX: 0.0, originY: 0.0, width: Double(view.drawableSize.width), height: Double(view.drawableSize.height), znear: -1.0, zfar: 1.0))
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encoder.setRenderPipelineState(renderPipelineState)
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encoder.setVertexBytes(points, length: points.count * MemoryLayout<Vertex>.stride, index: 0)
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encoder.setFragmentBuffer(field.parametersBuffer, offset: 0, index: 0)
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encoder.setFragmentBuffer(field.ballBuffer, offset: 0, index: 1)
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encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 6)
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encoder.endEncoding()
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if let drawable = view.currentDrawable {
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buffer.present(drawable)
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if let drawable = view.currentDrawable {
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buffer.present(drawable)
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}
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}
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buffer.commit()
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}
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buffer.commit()
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}
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}
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