Execute a pass for rendering marching squares
(This just renders the geometry of the field the pixel pipeline draws onto so far)
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03923bdd7e
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1 changed files with 31 additions and 8 deletions
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@ -35,7 +35,7 @@ public class Renderer: NSObject, MTKViewDelegate {
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view.device = device
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configurePixelPipeline(withPixelFormat: view.colorPixelFormat)
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configureMarchingSquaresPipeline()
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configureMarchingSquaresPipeline(withPixelFormat: view.colorPixelFormat)
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try! delegate.field.setupMetal(withDevice: device)
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}
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@ -105,7 +105,7 @@ public class Renderer: NSObject, MTKViewDelegate {
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}
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}
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private func configureMarchingSquaresPipeline() {
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private func configureMarchingSquaresPipeline(withPixelFormat pixelFormat: MTLPixelFormat) {
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guard let library = library else {
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fatalError("Couldn't get Metal library")
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}
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@ -117,6 +117,19 @@ public class Renderer: NSObject, MTKViewDelegate {
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pipelineDesc.label = "Marching Squares Pipeline"
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pipelineDesc.vertexFunction = vertexShader
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pipelineDesc.fragmentFunction = fragmentShader
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if let renderAttachment = pipelineDesc.colorAttachments[0] {
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renderAttachment.pixelFormat = pixelFormat
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// Pulled all this from SO. I don't know what it means, but it makes the alpha channel work.
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// TODO: Learn what this means???
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// https://stackoverflow.com/q/43727335/1174185
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renderAttachment.isBlendingEnabled = true
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renderAttachment.alphaBlendOperation = .add
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renderAttachment.rgbBlendOperation = .add
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renderAttachment.sourceRGBBlendFactor = .sourceAlpha
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renderAttachment.sourceAlphaBlendFactor = .sourceAlpha
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renderAttachment.destinationRGBBlendFactor = .oneMinusSourceAlpha
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renderAttachment.destinationAlphaBlendFactor = .oneMinusSourceAlpha
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}
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do {
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marchingSquaresPipeline = try device.makeRenderPipelineState(descriptor: pipelineDesc)
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@ -150,16 +163,16 @@ public class Renderer: NSObject, MTKViewDelegate {
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field.update()
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if let buffer = commandQueue.makeCommandBuffer() {
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buffer.label = "Render"
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if let buffer = commandQueue.makeCommandBuffer(),
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let renderPass = view.currentRenderPassDescriptor {
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buffer.label = "Metaballs Command Buffer"
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var didEncode = false
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if let renderPass = view.currentRenderPassDescriptor,
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let renderPipelineState = pixelPipeline,
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if let pipeline = pixelPipeline,
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let encoder = buffer.makeRenderCommandEncoder(descriptor: renderPass) {
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encoder.label = "Render Pass"
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encoder.label = "Pixel Render"
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encoder.setViewport(MTLViewport(originX: 0.0, originY: 0.0, width: Double(view.drawableSize.width), height: Double(view.drawableSize.height), znear: -1.0, zfar: 1.0))
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encoder.setRenderPipelineState(renderPipelineState)
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encoder.setRenderPipelineState(pipeline)
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encoder.setVertexBytes(points, length: points.count * MemoryLayout<Vertex>.stride, index: 0)
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encoder.setFragmentBuffer(field.parametersBuffer, offset: 0, index: 0)
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encoder.setFragmentBuffer(field.ballBuffer, offset: 0, index: 1)
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@ -168,6 +181,16 @@ public class Renderer: NSObject, MTKViewDelegate {
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didEncode = true
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}
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if let pipeline = marchingSquaresPipeline,
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let encoder = buffer.makeRenderCommandEncoder(descriptor: renderPass) {
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encoder.label = "Marching Squares Render"
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encoder.setRenderPipelineState(pipeline)
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encoder.setVertexBytes(points, length: points.count * MemoryLayout<Vertex>.stride, index: 0)
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encoder.drawPrimitives(type: .line, vertexStart: 0, vertexCount: 6)
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encoder.endEncoding()
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didEncode = true
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}
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if didEncode, let drawable = view.currentDrawable {
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buffer.present(drawable)
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}
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