Reorganize shaders into a group

This commit is contained in:
Eryn Wells 2018-10-14 15:11:04 -07:00
parent 068d33395a
commit a10fb0fa18
4 changed files with 11 additions and 3 deletions

View file

@ -155,6 +155,16 @@
/* End PBXFrameworksBuildPhase section */
/* Begin PBXGroup section */
C0943E7E2173F669000CA76A /* Shaders */ = {
isa = PBXGroup;
children = (
C04CDEB92173ABE50018C4DA /* ShaderTypes.hh */,
C04CDEB52173ABD50018C4DA /* MarchingSquares.metal */,
C0BBE3A91F2E91D900E68524 /* Shaders.metal */,
);
path = Shaders;
sourceTree = "<group>";
};
C0B906DC1F455AD000B5F89B /* Screensaver */ = {
isa = PBXGroup;
children = (
@ -216,14 +226,12 @@
children = (
C0BBE3A31F2E81C700E68524 /* Metaballs.swift */,
C0FF7CC1217020820081B781 /* MarchingSquares.swift */,
C04CDEB52173ABD50018C4DA /* MarchingSquares.metal */,
C04CDEB92173ABE50018C4DA /* ShaderTypes.hh */,
C0943E7E2173F669000CA76A /* Shaders */,
C0CE7BFF1F362C3F001516B6 /* Geometry.swift */,
C0DF1D781F3789DC0038B0A0 /* Memory.swift */,
C0FF7C9C216A6DE00081B781 /* Math.swift */,
C04CDEB121730A820018C4DA /* Rect.swift */,
C0BBE3AB1F2E941200E68524 /* Renderer.swift */,
C0BBE3A91F2E91D900E68524 /* Shaders.metal */,
C0B906D41F45432700B5F89B /* Preferences.swift */,
C091616F1F3F5AE6009C4263 /* PreferencesViewController.swift */,
);