Reorganize shaders into a group
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parent
068d33395a
commit
a10fb0fa18
4 changed files with 11 additions and 3 deletions
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@ -155,6 +155,16 @@
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/* End PBXFrameworksBuildPhase section */
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/* Begin PBXGroup section */
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C0943E7E2173F669000CA76A /* Shaders */ = {
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isa = PBXGroup;
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children = (
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C04CDEB92173ABE50018C4DA /* ShaderTypes.hh */,
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C04CDEB52173ABD50018C4DA /* MarchingSquares.metal */,
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C0BBE3A91F2E91D900E68524 /* Shaders.metal */,
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);
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path = Shaders;
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sourceTree = "<group>";
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};
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C0B906DC1F455AD000B5F89B /* Screensaver */ = {
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isa = PBXGroup;
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children = (
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@ -216,14 +226,12 @@
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children = (
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C0BBE3A31F2E81C700E68524 /* Metaballs.swift */,
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C0FF7CC1217020820081B781 /* MarchingSquares.swift */,
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C04CDEB52173ABD50018C4DA /* MarchingSquares.metal */,
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C04CDEB92173ABE50018C4DA /* ShaderTypes.hh */,
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C0943E7E2173F669000CA76A /* Shaders */,
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C0CE7BFF1F362C3F001516B6 /* Geometry.swift */,
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C0DF1D781F3789DC0038B0A0 /* Memory.swift */,
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C0FF7C9C216A6DE00081B781 /* Math.swift */,
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C04CDEB121730A820018C4DA /* Rect.swift */,
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C0BBE3AB1F2E941200E68524 /* Renderer.swift */,
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C0BBE3A91F2E91D900E68524 /* Shaders.metal */,
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C0B906D41F45432700B5F89B /* Preferences.swift */,
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C091616F1F3F5AE6009C4263 /* PreferencesViewController.swift */,
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);
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