[MetaballsKit] Sort out runtime errors

This commit is contained in:
Eryn Wells 2017-08-04 22:24:15 -07:00
parent e971d0dbca
commit b7a30c46ae
2 changed files with 49 additions and 32 deletions

View file

@ -23,10 +23,6 @@ public struct Ball {
return CGRect(x: position.x - radius, y: position.y - radius, width: diameter, height: diameter)
}
init(radius r: CGFloat) {
radius = r
}
internal mutating func update() {
position.x += velocity.dx
position.y += velocity.dy
@ -86,8 +82,14 @@ public class Field {
}
}
public func add(ball: Ball) {
guard bounds.contains(ball.bounds) else { return }
public func add(ballWithRadius radius: CGFloat) {
print("Adding ball with r=\(radius)")
let insetBounds = bounds.insetBy(dx: radius, dy: radius)
let x = CGFloat(UInt32(insetBounds.minX) + arc4random_uniform(UInt32(insetBounds.width)))
let y = CGFloat(UInt32(insetBounds.minY) + arc4random_uniform(UInt32(insetBounds.height)))
let position = CGPoint(x: x, y: y)
// TODO: Randomly generate velocity too.
let ball = Ball(radius: radius, position: position, velocity: CGVector())
balls.append(ball)
}
@ -118,11 +120,7 @@ public class Field {
if ballBuffer == nil {
let sizeOfBall = MemoryLayout<Ball>.size
let length = balls.count * sizeOfBall
balls.withUnsafeMutableBytes { (buffer: UnsafeMutableRawBufferPointer) in
if let bytes = buffer.baseAddress {
ballBuffer = device.makeBuffer(bytesNoCopy: bytes, length: length, options: [], deallocator: nil)
}
}
ballBuffer = device.makeBuffer(length: length, options: [])
}
return ballBuffer
}
@ -152,23 +150,43 @@ public class Field {
/// Copy metaballs data into the parameters buffer.
private func updateParametersBuffer() {
guard let parameters = parametersBuffer else {
guard let parameters = parametersBuffer,
let balls = ballBuffer
else {
return
}
var ptr = parameters.contents()
let sizeOfInt = MemoryLayout<Int>.size
var width = Int(size.width)
ptr.copyBytes(from: &width, count: sizeOfInt)
ptr = ptr.advanced(by: sizeOfInt)
ptr = writeValue(value: &width, to: ptr)
var height = Int(size.height)
ptr.copyBytes(from: &height, count: sizeOfInt)
ptr = ptr.advanced(by: sizeOfInt)
ptr = writeValue(value: &height, to: ptr)
var numberOfBalls = balls.count
ptr.copyBytes(from: &numberOfBalls, count: sizeOfInt)
var numberOfBalls = self.balls.count
ptr = writeValue(value: &numberOfBalls, to: ptr)
ptr = balls.contents()
for ball in self.balls {
var radius = Float(ball.radius)
ptr = writeValue(value: &radius, to: ptr)
var posX = Float(ball.position.x)
ptr = writeValue(value: &posX, to: ptr)
var posY = Float(ball.position.y)
ptr = writeValue(value: &posY, to: ptr)
var dx = Float(ball.velocity.dx)
ptr = writeValue(value: &dx, to: ptr)
var dy = Float(ball.velocity.dy)
ptr = writeValue(value: &dy, to: ptr)
}
}
private func writeValue<T>(value: inout T, to ptr: UnsafeMutableRawPointer) -> UnsafeMutableRawPointer {
let sizeOfType = MemoryLayout<T>.size
ptr.copyBytes(from: &value, count: sizeOfType)
return ptr.advanced(by: sizeOfType)
}
public func setupMetal(withDevice device: MTLDevice) throws {
@ -178,25 +196,23 @@ public class Field {
self.device = device
do {
sampleComputeState = try computePipelineStateForSamplingKernel(withDevice: device)
}
catch let e {
} catch let e {
throw e
}
}
public func computePipelineStateForSamplingKernel(withDevice device: MTLDevice) throws -> MTLComputePipelineState? {
do {
guard let samplingKernelLibraryPath = Bundle.main.path(forResource: "SamplingKernel", ofType: "metal") else {
return nil
}
let library = try device.makeLibrary(filepath: samplingKernelLibraryPath)
guard let samplingKernel = library.makeFunction(name: "samplingKernel") else {
let bundle = Bundle(for: type(of: self))
let library = try device.makeDefaultLibrary(bundle: bundle)
guard let samplingKernel = library.makeFunction(name: "sampleFieldKernel") else {
return nil
}
let state = try device.makeComputePipelineState(function: samplingKernel)
return state
}
catch let e {
print("\(e)")
throw e
}
}
@ -213,6 +229,7 @@ public class Field {
let encoder = buffer.makeComputeCommandEncoder()
encoder.setComputePipelineState(state)
encoder.setBuffer(parametersBuffer, offset: 0, at: 0)
// TODO: Compute this size better.
encoder.setBuffer(ballBuffer, offset: 0, at: 1)
encoder.setTexture(sampleTexture, at: 0)
encoder.dispatchThreadgroups(threadgroupCount, threadsPerThreadgroup: threadgroupSize)

View file

@ -9,11 +9,6 @@
#include <metal_stdlib>
using namespace metal;
typedef struct {
int2 size;
int numberOfBalls;
} Parameters;
// TODO: This is a dupe of the Ball struct. Is there a way to DRY this?
typedef struct {
float radius;
@ -21,6 +16,11 @@ typedef struct {
float2 velocity;
} Ball;
typedef struct {
int2 size;
int numberOfBalls;
} Parameters;
kernel void
sampleFieldKernel(constant Parameters& parameters [[buffer(0)]],
constant Ball* balls [[buffer(1)]],