[app,fw] Pass color information into the shader
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3 changed files with 48 additions and 44 deletions
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@ -27,6 +27,13 @@ typedef struct {
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typedef struct {
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short2 size;
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ushort numberOfBalls;
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ushort unused1;
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uint unused2;
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ushort unused3;
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ushort colorStyle;
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float4 colors[4];
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} Parameters;
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typedef float3 Ball;
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