// // ShaderTypes.h // Metaballs // // Created by Eryn Wells on 10/14/18. // Copyright © 2018 Eryn Wells. All rights reserved. // #ifndef ShaderTypes_hh #define ShaderTypes_hh #include struct Vertex { float2 position; float2 textureCoordinate; }; struct RenderParameters { /// Projection matrix. metal::float4x4 projection; }; #endif /* ShaderTypes_hh */