metaballs/MetaballsKit/Metaballs.swift

78 lines
2 KiB
Swift

//
// Metaballs.swift
// Metaballs
//
// Created by Eryn Wells on 7/30/17.
// Copyright © 2017 Eryn Wells. All rights reserved.
//
import Foundation
public struct Ball {
let radius: CGFloat
var position = CGPoint()
var velocity = CGVector()
internal var bounds: CGRect {
let diameter = radius * 2
return CGRect(x: position.x - radius, y: position.y - radius, width: diameter, height: diameter)
}
init(radius r: CGFloat) {
radius = r
}
internal mutating func update() {
position.x += velocity.dx
position.y += velocity.dy
}
}
public struct Field {
var size: CGSize
private(set) var balls = [Ball]()
internal var bounds: CGRect {
return CGRect(origin: CGPoint(), size: size)
}
init(size s: CGSize) {
size = s
}
public func update() {
let selfBounds = bounds
for var ball in balls {
// Update position of ball.
ball.update()
if !selfBounds.contains(ball.position) {
// Degenerate case. If the ball finds itself outside the bounds of the field, plop it back in the center.
ball.position = CGPoint(x: selfBounds.midX, y: selfBounds.midY)
} else {
// Do collision detection with walls.
let ballBounds = ball.bounds
if !selfBounds.contains(ballBounds) {
if ballBounds.minX < selfBounds.minX || ballBounds.maxX > selfBounds.maxX {
ball.velocity.dx *= -1
}
if ballBounds.minY < selfBounds.minY || ballBounds.maxY > selfBounds.maxY {
ball.velocity.dy *= -1
}
}
}
}
}
public func sample(at point: CGPoint) throws -> CGFloat {
return 0.0
}
public mutating func add(ball: Ball) throws {
guard bounds.contains(ball.bounds) else {
/// TODO: Throw an error.
return
}
balls.append(ball)
}
}