metaballs/MetaballsKit/Math/Math.swift

122 lines
3.3 KiB
Swift

//
// Math.swift
// Metaballs
//
// Created by Eryn Wells on 9/22/18.
// Copyright © 2018 Eryn Wells. All rights reserved.
//
import Cocoa
import Foundation
import simd
public typealias Float2 = packed_float2
public typealias Float3 = float3
public typealias Float4 = float4
public typealias Matrix2x2 = float2x2
public typealias Matrix3x3 = float3x3
public typealias Matrix4x4 = float4x4
extension Float2 {
var CGPoint: CGPoint {
return CoreGraphics.CGPoint(x: CGFloat(x), y: CGFloat(y))
}
}
extension Float2: CustomStringConvertible {
public var description: String {
return "(\(x), \(y))"
}
}
extension Float3 {
func dot(other: Float3) -> Float3 {
return Float3(x * other.x, y * other.y, z * other.z)
}
}
extension Float4 {
public init(r: Float, g: Float, b: Float, a: Float) {
self.init(r, g, b, a)
}
public init(color: NSColor) {
if let convertedColor = color.usingColorSpace(NSColorSpace.deviceRGB) {
self.init(Float(convertedColor.redComponent), Float(convertedColor.greenComponent), Float(convertedColor.blueComponent), Float(convertedColor.alphaComponent))
} else {
self.init()
}
}
}
extension Matrix3x3 {
static func rotation(angle theta: Float) -> Matrix3x3 {
return self.init(rows: [
Float3(cos(theta), -sin(theta), 0.0),
Float3(sin(theta), cos(theta), 0.0),
Float3(0, 0, 1),
])
}
static func translation(dx: Float, dy: Float) -> Matrix3x3 {
var mat = self.init(1.0)
mat.columns.2.x = dx
mat.columns.2.y = dy
return mat
}
static func scale(x: Float, y: Float) -> Matrix3x3 {
var mat = self.init(1.0)
mat.columns.0.x = x
mat.columns.1.y = y
return mat
}
}
extension Matrix3x3 {
static func *(left: Matrix3x3, right: Matrix3x3) -> Matrix3x3 {
return matrix_multiply(left, right)
}
}
extension Matrix4x4 {
/// Create a 4x4 orthographic projection matrix with the provided 6-tuple.
/// @see https://en.wikipedia.org/wiki/Orthographic_projection
static func orthographicProjection(top: Float32, left: Float32, bottom: Float32, right: Float32, near: Float32, far: Float32) -> Matrix4x4 {
let rows = [
Float4(2.0 / (right - left), 0.0, 0.0, -(right + left) / (right - left)),
Float4(0.0, 2.0 / (top - bottom), 0.0, -(top + bottom) / (top - bottom)),
Float4(0.0, 0.0, -2.0 / (far - near), -(far + near) / (far - near)),
Float4(0.0, 0.0, 0.0, 1.0)
]
return Matrix4x4(rows: rows)
}
static func translation(dx: Float, dy: Float, dz: Float) -> Matrix4x4 {
var mat = self.init(1.0)
mat.columns.3.x = dx
mat.columns.3.y = dy
mat.columns.3.z = dz
return mat
}
static func scale(x: Float, y: Float, z: Float) -> Matrix4x4 {
var mat = self.init(1.0)
mat.columns.0.x = x
mat.columns.1.y = y
mat.columns.2.z = z
return mat
}
}
extension Matrix4x4 {
static func *(left: Matrix4x4, right: Matrix4x4) -> Matrix4x4 {
return matrix_multiply(left, right)
}
}
extension CGSize {
init(size: Size) {
self.init(width: CGFloat(size.x), height: CGFloat(size.y))
}
}