Remove unused nodes from the scene graph; make the spheres gray
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		|  | @ -63,6 +63,7 @@ class GameViewController: NSViewController, SCNSceneRendererDelegate { | |||
|                 for j in 0..<GameViewController.numberOfBallsPerSide { | ||||
|                     let ijSphere = sphere.clone() | ||||
|                     balls.append(ijSphere) | ||||
|                     ijSphere.name = "sphere\(i),\(j)" | ||||
|                     ijSphere.worldPosition = SCNVector3(x: CGFloat(-GameViewController.numberOfBallsPerSide / 2) + CGFloat(i), | ||||
|                                                         y: 0.0, | ||||
|                                                         z: CGFloat(-GameViewController.numberOfBallsPerSide / 2) + CGFloat(j)) | ||||
|  |  | |||
										
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