Remove unused nodes from the scene graph; make the spheres gray
This commit is contained in:
parent
ef199a0805
commit
38d39bd05a
2 changed files with 1 additions and 0 deletions
|
@ -63,6 +63,7 @@ class GameViewController: NSViewController, SCNSceneRendererDelegate {
|
|||
for j in 0..<GameViewController.numberOfBallsPerSide {
|
||||
let ijSphere = sphere.clone()
|
||||
balls.append(ijSphere)
|
||||
ijSphere.name = "sphere\(i),\(j)"
|
||||
ijSphere.worldPosition = SCNVector3(x: CGFloat(-GameViewController.numberOfBallsPerSide / 2) + CGFloat(i),
|
||||
y: 0.0,
|
||||
z: CGFloat(-GameViewController.numberOfBallsPerSide / 2) + CGFloat(j))
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue