Little bit of cleanup
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					 1 changed files with 2 additions and 6 deletions
				
			
		|  | @ -134,8 +134,6 @@ class GameViewController: NSViewController, SCNSceneRendererDelegate { | |||
| 
 | ||||
|     // MARK: - SCNRendererDelegate | ||||
| 
 | ||||
|     static let numberOfSteps = 100 | ||||
|     var step = 0 | ||||
|     var maxY = 0.0 | ||||
|     var minY = 0.0 | ||||
| 
 | ||||
|  | @ -144,10 +142,9 @@ class GameViewController: NSViewController, SCNSceneRendererDelegate { | |||
|             for x in 0..<GameViewController.numberOfBallsPerSide { | ||||
|                 let idx = z * GameViewController.numberOfBallsPerSide + x | ||||
|                 let node = balls[idx] | ||||
|                 let delay = delayForSphereAt(x: x, y: z) | ||||
|                 //let inputX = 2.0 * Double.pi * Double(step) / Double(GameViewController.numberOfSteps) + delay | ||||
| 
 | ||||
|                 let inputX = 2.0 / 3.0 * time + delay | ||||
|                 let delay = delayForSphereAt(x: x, y: z) | ||||
|                 let inputX = 0.5 * time + delay | ||||
|                 let y = sin(inputX) + sin(2.0 * inputX) + sin(4.0 * inputX) + sin(8.0 * inputX) | ||||
| 
 | ||||
|                 node.worldPosition.y = CGFloat(y) | ||||
|  | @ -158,7 +155,6 @@ class GameViewController: NSViewController, SCNSceneRendererDelegate { | |||
|                 node.scale = SCNVector3(x: scale, y: scale, z: scale) | ||||
|             } | ||||
|         } | ||||
|         step = (step + 1) % GameViewController.numberOfSteps | ||||
|     } | ||||
| 
 | ||||
|     func map(_ x: Double, inMin: Double, inMax: Double, outMin: Double, outMax: Double) -> Double { | ||||
|  |  | |||
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