Reenable the sphere scaling
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2 changed files with 15 additions and 11 deletions
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@ -141,10 +141,10 @@ class GameViewController: NSViewController, SCNSceneRendererDelegate, SlidersDel
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node.worldPosition.y = CGFloat(y)
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// maxY = max(y, maxY)
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// minY = min(y, minY)
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// let scale = CGFloat(map(y, inMin: minY, inMax: maxY, outMin: 0.0, outMax: 1.0))
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// node.scale = SCNVector3(x: scale, y: scale, z: scale)
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maxY = max(y, maxY)
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minY = min(y, minY)
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let scale = CGFloat(map(y, inMin: minY, inMax: maxY, outMin: 0.0, outMax: 1.0))
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node.scale = SCNVector3(x: scale, y: scale, z: scale)
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}
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}
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}
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