Reenable the sphere scaling

This commit is contained in:
Eryn Wells 2018-09-18 22:03:14 -07:00
parent fd9facad9b
commit f69d84dcfc
2 changed files with 15 additions and 11 deletions

View file

@ -141,10 +141,10 @@ class GameViewController: NSViewController, SCNSceneRendererDelegate, SlidersDel
node.worldPosition.y = CGFloat(y)
// maxY = max(y, maxY)
// minY = min(y, minY)
// let scale = CGFloat(map(y, inMin: minY, inMax: maxY, outMin: 0.0, outMax: 1.0))
// node.scale = SCNVector3(x: scale, y: scale, z: scale)
maxY = max(y, maxY)
minY = min(y, minY)
let scale = CGFloat(map(y, inMin: minY, inMax: maxY, outMin: 0.0, outMax: 1.0))
node.scale = SCNVector3(x: scale, y: scale, z: scale)
}
}
}