// // GameViewController.swift // Waveform // // Created by Eryn Wells on 9/16/18. // Copyright © 2018 Eryn Wells. All rights reserved. // import SceneKit import QuartzCore class GameViewController: NSViewController { override func viewDidLoad() { super.viewDidLoad() // create a new scene let scene = SCNScene(named: "art.scnassets/ship.scn")! // create and add a camera to the scene let cameraNode = SCNNode() cameraNode.camera = SCNCamera() scene.rootNode.addChildNode(cameraNode) // place the camera cameraNode.position = SCNVector3(x: 0, y: 0, z: 15) // create and add a light to the scene let lightNode = SCNNode() lightNode.light = SCNLight() lightNode.light!.type = .omni lightNode.position = SCNVector3(x: 0, y: 10, z: 10) scene.rootNode.addChildNode(lightNode) // create and add an ambient light to the scene let ambientLightNode = SCNNode() ambientLightNode.light = SCNLight() ambientLightNode.light!.type = .ambient ambientLightNode.light!.color = NSColor.darkGray scene.rootNode.addChildNode(ambientLightNode) // retrieve the ship node let ship = scene.rootNode.childNode(withName: "ship", recursively: true)! // animate the 3d object ship.runAction(SCNAction.repeatForever(SCNAction.rotateBy(x: 0, y: 2, z: 0, duration: 1))) // retrieve the SCNView let scnView = self.view as! SCNView // set the scene to the view scnView.scene = scene // allows the user to manipulate the camera scnView.allowsCameraControl = true // show statistics such as fps and timing information scnView.showsStatistics = true // configure the view scnView.backgroundColor = NSColor.black // Add a click gesture recognizer let clickGesture = NSClickGestureRecognizer(target: self, action: #selector(handleClick(_:))) var gestureRecognizers = scnView.gestureRecognizers gestureRecognizers.insert(clickGesture, at: 0) scnView.gestureRecognizers = gestureRecognizers } @objc func handleClick(_ gestureRecognizer: NSGestureRecognizer) { // retrieve the SCNView let scnView = self.view as! SCNView // check what nodes are clicked let p = gestureRecognizer.location(in: scnView) let hitResults = scnView.hitTest(p, options: [:]) // check that we clicked on at least one object if hitResults.count > 0 { // retrieved the first clicked object let result = hitResults[0] // get its material let material = result.node.geometry!.firstMaterial! // highlight it SCNTransaction.begin() SCNTransaction.animationDuration = 0.5 // on completion - unhighlight SCNTransaction.completionBlock = { SCNTransaction.begin() SCNTransaction.animationDuration = 0.5 material.emission.contents = NSColor.black SCNTransaction.commit() } material.emission.contents = NSColor.red SCNTransaction.commit() } } }