moogfest18-waveform/Waveform/GameViewController.swift

219 lines
8 KiB
Swift

//
// GameViewController.swift
// Waveform
//
// Created by Eryn Wells on 9/16/18.
// Copyright © 2018 Eryn Wells. All rights reserved.
//
import SceneKit
import QuartzCore
protocol SlidersDelegate: AnyObject {
func delayXScaleAdjusted(newValue: Double)
func delayYScaleAdjusted(newValue: Double)
func inputXScaleAdjusted(newValue: Double)
func inputYScaleAdjusted(newValue: Double)
}
class GameViewController: NSViewController, SCNSceneRendererDelegate, SlidersDelegate {
static let numberOfBallsPerSide = 41
private var balls = [SCNNode]()
override func viewDidLoad() {
super.viewDidLoad()
guard let sceneView = view as? SCNView else {
fatalError("My view isn't a SCNView!")
}
sceneView.delegate = self
sceneView.rendersContinuously = true
sceneView.preferredFramesPerSecond = 30
// create a new scene
let scene = SCNScene(named: "art.scnassets/blank.scn")!
// create and add a camera to the scene
let cameraNode = SCNNode()
let camera = SCNCamera()
cameraNode.camera = camera
scene.rootNode.addChildNode(cameraNode)
// place the camera
cameraNode.position = SCNVector3(x: CGFloat(GameViewController.numberOfBallsPerSide / 7),
y: 1.5,
z: CGFloat(GameViewController.numberOfBallsPerSide / 3))
cameraNode.look(at: SCNVector3())
// create and add a light to the scene
let lightNode = SCNNode()
lightNode.light = SCNLight()
lightNode.light!.type = .omni
lightNode.position = SCNVector3(x: 0, y: 10, z: 10)
scene.rootNode.addChildNode(lightNode)
// create and add an ambient light to the scene
let ambientLightNode = SCNNode()
ambientLightNode.light = SCNLight()
ambientLightNode.light!.type = .ambient
ambientLightNode.light!.color = NSColor.darkGray
scene.rootNode.addChildNode(ambientLightNode)
let sphereContainer = SCNNode()
scene.rootNode.addChildNode(sphereContainer)
if let sphere = scene.rootNode.childNode(withName: "sphere", recursively: false) {
// Remove it. We're going to copy it all over the place.
sphere.removeFromParentNode()
for i in 0..<GameViewController.numberOfBallsPerSide {
for j in 0..<GameViewController.numberOfBallsPerSide {
let ijSphere = sphere.clone()
balls.append(ijSphere)
ijSphere.name = "sphere\(i),\(j)"
ijSphere.worldPosition = SCNVector3(x: CGFloat(-GameViewController.numberOfBallsPerSide / 2) + CGFloat(i),
y: 0.0,
z: CGFloat(-GameViewController.numberOfBallsPerSide / 2) + CGFloat(j))
let ijMaterial = ijSphere.geometry!.firstMaterial!.copy() as! SCNMaterial
ijSphere.geometry!.replaceMaterial(at: 0, with: ijMaterial)
sphereContainer.addChildNode(ijSphere)
}
}
}
sphereContainer.runAction(SCNAction.repeatForever(SCNAction.rotate(by: CGFloat.pi, around: SCNVector3(0, 1, 0), duration: 40.0)))
// set the scene to the view
sceneView.scene = scene
// allows the user to manipulate the camera
sceneView.allowsCameraControl = true
// show statistics such as fps and timing information
sceneView.showsStatistics = true
// configure the view
sceneView.backgroundColor = NSColor.black
}
override func viewDidAppear() {
super.viewDidAppear()
performSegue(withIdentifier: NSStoryboardSegue.Identifier("showSliders"), sender: self)
}
override func prepare(for segue: NSStoryboardSegue, sender: Any?) {
if segue.identifier == NSStoryboardSegue.Identifier("showSliders") {
let windowController = segue.destinationController as? NSWindowController
let slidersViewController = windowController?.contentViewController as? SlidersViewController
slidersViewController?.delegate = self
}
}
func delayForSphereAt(x: Int, y: Int) -> Double {
return 0.05 * Double(x) + 0.05 * Double(y)
}
// MARK: - SCNRendererDelegate
var delayXScale = 0.05
var delayYScale = 0.05
var inputXScale = 2.0
var inputYScale = 2.0
var maxY = 0.0
var minY = 0.0
func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
for z in 0..<GameViewController.numberOfBallsPerSide {
for x in 0..<GameViewController.numberOfBallsPerSide {
let idx = z * GameViewController.numberOfBallsPerSide + x
let node = balls[idx]
//let delay = delayForSphereAt(x: x, y: z)
let delayX = delayXScale * Double(x)
let delayY = delayYScale * Double(z)
let inputX = inputXScale * (time + delayX)
let inputY = inputYScale * (time + delayY)
let y = sin(inputX) + sin(2.0 * inputX) + sin(inputY) + sin(2.0 * inputY)
node.worldPosition.y = CGFloat(y)
maxY = max(y, maxY)
minY = min(y, minY)
let scale = CGFloat(map(y, inMin: minY, inMax: maxY, outMin: 0.0, outMax: 1.0))
node.scale = SCNVector3(x: scale, y: scale, z: scale)
}
}
}
// MARK: - SlidersDelegate
func delayXScaleAdjusted(newValue: Double) {
delayXScale = newValue
}
func delayYScaleAdjusted(newValue: Double) {
delayYScale = newValue
}
func inputXScaleAdjusted(newValue: Double) {
inputXScale = newValue
}
func inputYScaleAdjusted(newValue: Double) {
inputYScale = newValue
}
// MARK: - Private
func map(_ x: Double, inMin: Double, inMax: Double, outMin: Double, outMax: Double) -> Double {
return (x - inMin) * (outMax - outMin) / (inMax - inMin) + outMin
}
}
class SlidersViewController: NSViewController {
weak var delegate: SlidersDelegate?
@IBOutlet weak var delayXSlider: NSSlider!
@IBOutlet weak var delayYSlider: NSSlider!
@IBOutlet weak var inputXSlider: NSSlider!
@IBOutlet weak var inputYSlider: NSSlider!
@IBOutlet weak var delayXLabel: NSTextField!
@IBOutlet weak var delayYLabel: NSTextField!
@IBOutlet weak var inputXLabel: NSTextField!
@IBOutlet weak var inputYLabel: NSTextField!
override func viewDidLoad() {
super.viewDidLoad()
delayXLabel.stringValue = formatValueForLabel(delayXSlider.doubleValue)
delayYLabel.stringValue = formatValueForLabel(delayYSlider.doubleValue)
inputXLabel.stringValue = formatValueForLabel(inputXSlider.doubleValue)
inputYLabel.stringValue = formatValueForLabel(inputYSlider.doubleValue)
}
@IBAction func sliderValueDidChange(_ sender: Any) {
if let slider = sender as? NSSlider {
if slider == delayXSlider {
delegate?.delayXScaleAdjusted(newValue: slider.doubleValue)
delayXLabel.stringValue = formatValueForLabel(slider.doubleValue)
} else if slider == delayYSlider {
delegate?.delayYScaleAdjusted(newValue: slider.doubleValue)
delayYLabel.stringValue = formatValueForLabel(slider.doubleValue)
} else if slider == inputXSlider {
delegate?.inputXScaleAdjusted(newValue: slider.doubleValue)
inputXLabel.stringValue = formatValueForLabel(slider.doubleValue)
} else if slider == inputYSlider {
delegate?.inputYScaleAdjusted(newValue: slider.doubleValue)
inputYLabel.stringValue = formatValueForLabel(slider.doubleValue)
}
}
}
func formatValueForLabel(_ value: Double) -> String {
return String(format: "%.3f", value)
}
}