Second take at Hello Mouse! and refactor some things into utils.js
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3 changed files with 52 additions and 43 deletions
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@ -4,7 +4,7 @@
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>p5.js example</title>
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<title>Hello Mouse!</title>
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<style>
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body {
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padding: 0;
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@ -13,6 +13,7 @@
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}
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</style>
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<script src="../p5.js"></script>
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<script src="../utils.js"></script>
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<!-- <script src="../addons/p5.sound.js"></script> -->
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<script src="sketch.js"></script>
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</head>
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@ -2,28 +2,6 @@ const DEBUG = false;
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let lines = new Array();
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class Point {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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}
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length() {
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return Math.sqrt(this.x * this.x + this.y * this.y);
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}
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normalize() {
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let length = this.length();
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this.x = this.x / length;
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this.y = this.y / length;
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}
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scale(factor) {
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this.x = this.x * factor;
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this.y = this.y * factor;
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}
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}
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class Line {
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constructor(point, length) {
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this.point = point;
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@ -31,11 +9,11 @@ class Line {
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}
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draw(mousePoint) {
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let distance = this._distanceBetweenPointAndPoint(mousePoint);
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let weight = this._mapValueInRangeToRange(distance, 0, 600, 1, 12);
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let distance = this.point.distanceTo(mousePoint);
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let weight = 1; //mapValueInRangeToRange(distance, 0, 600, 1, this.length, Clamp.Yes);
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colorMode(HSB, 255);
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let hue = this._mapValueInRangeToRange(distance, 0, 800, 140, 200);
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let hue = mapValueInRangeToRange(distance, 0, 800, 140, 200, Clamp.Yes);
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stroke(hue, 180, 255);
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strokeCap(SQUARE);
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strokeWeight(weight);
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@ -48,11 +26,6 @@ class Line {
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const halfLength = this.length / 2.0;
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// line(
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// this.point.x - halfLength,
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// this.point.y,
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// this.point.x + halfLength,
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// this.point.y);
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line(
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this.point.x + pointMouseVectorNormal1.x * halfLength,
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this.point.y + pointMouseVectorNormal1.y * halfLength,
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@ -87,18 +60,6 @@ class Line {
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this.point.y + pointMouseVectorNormal2.y * halfLength);
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}
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}
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/// Compute the Euclidean distance between @c this.point and the argument.
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/// @see https://en.wikipedia.org/wiki/Euclidean_distance
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_distanceBetweenPointAndPoint(point) {
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return Math.sqrt(Math.pow(this.point.x - point.x, 2) + Math.pow(this.point.y - point.y, 2));
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}
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/// Map an input value in an input range to a value in the output range.
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/// @see https://stackoverflow.com/questions/5731863/mapping-a-numeric-range-onto-another
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_mapValueInRangeToRange(input, inputStart, inputEnd, outputStart, outputEnd) {
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return outputStart + ((outputEnd - outputStart) / (inputEnd - inputStart)) * (input - inputStart);
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}
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}
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function createLines() {
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47
utils.js
Normal file
47
utils.js
Normal file
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@ -0,0 +1,47 @@
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/// A simple two-dimensional Cartesian Point.
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class Point {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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}
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length() {
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return Math.sqrt(this.x * this.x + this.y * this.y);
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}
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normalize() {
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let length = this.length();
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this.x = this.x / length;
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this.y = this.y / length;
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}
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scale(factor) {
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this.x = this.x * factor;
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this.y = this.y * factor;
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}
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/// Compute the Euclidean distance between @c this.point and the argument.
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/// @see https://en.wikipedia.org/wiki/Euclidean_distance
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distanceTo(point) {
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let x = this.x - point.x;
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let y = this.y - point.y;
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return Math.sqrt(x * x + y * y);
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}
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}
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const Clamp = {
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Yes: 1,
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No: 0,
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}
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/// Map an input value in an input range to a value in the output range.
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/// @see https://stackoverflow.com/questions/5731863/mapping-a-numeric-range-onto-another
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function mapValueInRangeToRange(input, inputStart, inputEnd, outputStart, outputEnd, clamp = Clamp.No) {
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let mappedValue = outputStart + ((outputEnd - outputStart) / (inputEnd - inputStart)) * (input - inputStart);
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if (clamp == Clamp.Yes) {
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mappedValue = Math.min(outputEnd, Math.max(outputStart, mappedValue));
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}
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return mappedValue;
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}
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