Remove console logging from interrupts and descriptors

They will be back...
This commit is contained in:
Eryn Wells 2016-03-25 00:38:52 -04:00
parent c18af4d222
commit 4daee62439
2 changed files with 0 additions and 12 deletions

View file

@ -123,10 +123,6 @@ GDT::load()
const
{
PseudoDescriptor gdt {Size * sizeof(Descriptor) - 1, uint32_t(&mTable)};
auto& console = kernel::Console::systemConsole();
console.printFormat("GDT: base = 0x%08lX, limit = %d\n", gdt.base, gdt.limit);
/*
* Load the new GDT with the pointer defined above. The GDT isn't actually
* used until the segment registers are reladed. Below, CS is reloaded by
@ -236,10 +232,6 @@ IDT::load()
const
{
PseudoDescriptor idt{Size * sizeof(Descriptor) - 1, uint32_t(&mTable)};
auto& console = kernel::Console::systemConsole();
console.printFormat("IDT: base = 0x%08lX, limit = %d\n", idt.base, idt.limit);
asm volatile("lidt %0\n" : : "m" (idt));
}