auto& instead of just auto

Grrr... I hate C++ sometimes.
Thanks Aimee~.
This commit is contained in:
Eryn Wells 2016-03-12 19:14:36 -05:00
parent d098bac16c
commit 9bb7e91b66
2 changed files with 4 additions and 4 deletions

View file

@ -35,7 +35,7 @@ InterruptHandler::InterruptHandler()
void
InterruptHandler::initialize()
{
auto console = kernel::Console::systemConsole();
auto& console = kernel::Console::systemConsole();
mIDT.load();
console.writeString("Interrupt table loaded\n");

View file

@ -35,10 +35,10 @@ void
kmain()
{
// Reinitialize the system console now that we have global static objects.
auto console = kernel::Console::systemConsole();
auto& console = kernel::Console::systemConsole();
console.clear(kernel::Console::Color::Blue);
auto gdt = x86::GDT::systemGDT();
auto& gdt = x86::GDT::systemGDT();
gdt.setNullDescriptor(0);
gdt.setDescriptor(1, x86::GDT::DescriptorSpec::kernelSegment(0, 0x000FFFFF, x86::GDT::Type::CodeEXR));
gdt.setDescriptor(2, x86::GDT::DescriptorSpec::kernelSegment(0, 0x000FFFFF, x86::GDT::Type::DataRW));
@ -46,6 +46,6 @@ kmain()
console.writeString("GDT loaded\n");
auto interruptHandler = x86::InterruptHandler::systemInterruptHandler();
auto& interruptHandler = x86::InterruptHandler::systemInterruptHandler();
interruptHandler.initialize();
}