Okay, just create a console object when you need one... for now
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3 changed files with 10 additions and 41 deletions
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@ -10,16 +10,6 @@
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namespace kernel {
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/*
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* TODO: The build currently complains about missing __cxa_guard_acquire and
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* __cxa_guard_release symbols if I add it there though. Once I've written
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* those, this can be moved Console::systemConsole().
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*
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* See http://wiki.osdev.org/C%2B%2B for details.
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*/
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static Console sSystemConsole;
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/** Create a VGA color pair. */
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static inline uint8_t
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makeVGAColor(Console::Color fg,
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@ -39,21 +29,10 @@ makeVGAEntry(char c,
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return c16 | color16 << 8;
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}
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/*
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* Static
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*/
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auto
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Console::systemConsole() -> Console&
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{
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return sSystemConsole;
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}
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/*
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* Public
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*/
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// TODO: Make this private once the kernel supports local static variables.
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Console::Console()
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: mBase(reinterpret_cast<uint16_t *>(0xB8000)),
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mCursor{0, 0},
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@ -41,8 +41,6 @@ struct Console
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static const size_t Width = 80;
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static const size_t Height = 25;
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static auto systemConsole() -> Console&;
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Console();
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/** Clear the console to the provided color. */
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28
src/Main.cc
28
src/Main.cc
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@ -14,38 +14,30 @@
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extern "C"
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void
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kearly()
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{ }
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/** The beginning of the world... */
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extern "C"
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void
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kmain()
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{
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auto console = kernel::Console::systemConsole();
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kernel::Console console;
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console.clear(kernel::Console::Color::Blue);
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console.writeString("Hello world!\n");
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console.writeString("Loading system ...\n");
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/*
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* TODO: The performance of this loop slowed down a _lot_ (7 to 8 orders of
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* magnitude according to the busy loop) when I moved this code from
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* kearly() to here. I wonder if it has something to do with object
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* initialization? Should probably investigate some.
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*/
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volatile int foo = 0;
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int j = 0;
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int i = 0;
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for (;;) {
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if (j == 0) {
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if (i == 0) {
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console.writeString("--- MARK ---\n");
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}
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console.writeChar('a' + i);
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console.writeChar('\n');
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i = (i + 1) % 26;
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j = (j + 1) % 500;
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for (uint32_t k = 0; k < (2u << 20) - 1; k++) {
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foo /= 2;
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}
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}
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}
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/** The beginning of the world... */
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extern "C"
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void
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kmain()
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{ }
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