Add a Uniform object for RandomAlgorithm
This object contains several random numbers for the GPU kernel to use when generating random points. This isn't right yet (there are still patterns in the generated data) but it's time to move on...
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6 changed files with 66 additions and 6 deletions
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@ -7,6 +7,7 @@
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objects = {
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/* Begin PBXBuildFile section */
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C019C8512191CE7100EAD5BB /* Uniforms.m in Sources */ = {isa = PBXBuildFile; fileRef = C019C8502191CE7100EAD5BB /* Uniforms.m */; };
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C08C58A0218F46F000EAFC2D /* Algorithms.swift in Sources */ = {isa = PBXBuildFile; fileRef = C08C589F218F46F000EAFC2D /* Algorithms.swift */; };
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C08C58A2218F474E00EAFC2D /* TerrainAlgorithms.metal in Sources */ = {isa = PBXBuildFile; fileRef = C08C58A1218F474E00EAFC2D /* TerrainAlgorithms.metal */; };
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C0C15A8E218DDD85007494E2 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = C0C15A8D218DDD85007494E2 /* AppDelegate.swift */; };
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@ -29,6 +30,7 @@
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/* End PBXBuildFile section */
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/* Begin PBXFileReference section */
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C019C8502191CE7100EAD5BB /* Uniforms.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = Uniforms.m; sourceTree = "<group>"; };
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C08C589F218F46F000EAFC2D /* Algorithms.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Algorithms.swift; sourceTree = "<group>"; };
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C08C58A1218F474E00EAFC2D /* TerrainAlgorithms.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = TerrainAlgorithms.metal; sourceTree = "<group>"; };
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C0C15A8A218DDD85007494E2 /* Terrain.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = Terrain.app; sourceTree = BUILT_PRODUCTS_DIR; };
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@ -133,6 +135,7 @@
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C0C15AB8218E2A90007494E2 /* Shaders.metal */,
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C08C58A1218F474E00EAFC2D /* TerrainAlgorithms.metal */,
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C0C15ABA218E2A90007494E2 /* ShaderTypes.h */,
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C019C8502191CE7100EAD5BB /* Uniforms.m */,
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C0C15ABB218E2A90007494E2 /* Assets.xcassets */,
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C0C15ABD218E2A90007494E2 /* Main.storyboard */,
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C0C15AC0218E2A90007494E2 /* Info.plist */,
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@ -260,6 +263,7 @@
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C0C15AC6218E32B3007494E2 /* Terrain.swift in Sources */,
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C0C15AB7218E2A90007494E2 /* Renderer.swift in Sources */,
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C0C15AB3218E2A90007494E2 /* AppDelegate.swift in Sources */,
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C019C8512191CE7100EAD5BB /* Uniforms.m in Sources */,
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C08C58A0218F46F000EAFC2D /* Algorithms.swift in Sources */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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