Disable normals; remove dead code

This commit is contained in:
Eryn Wells 2018-11-21 22:11:03 -07:00
parent 91c92c9675
commit 18f8c141af

View file

@ -58,7 +58,7 @@ class Renderer: NSObject, MTKViewDelegate {
}
}
var drawNormals = true {
var drawNormals = false {
didSet {
print("Normal drawing \(drawNormals ? "enabled" : "disabled")")
}
@ -169,24 +169,6 @@ class Renderer: NSObject, MTKViewDelegate {
return try device.makeComputePipelineState(function: computeFunction)
}
class func loadTexture(device: MTLDevice,
textureName: String) throws -> MTLTexture {
/// Load texture data with optimal parameters for sampling
let textureLoader = MTKTextureLoader(device: device)
let textureLoaderOptions = [
MTKTextureLoader.Option.textureUsage: NSNumber(value: MTLTextureUsage.shaderRead.rawValue),
MTKTextureLoader.Option.textureStorageMode: NSNumber(value: MTLStorageMode.`private`.rawValue)
]
return try textureLoader.newTexture(name: textureName,
scaleFactor: 1.0,
bundle: nil,
options: textureLoaderOptions)
}
func scheduleAlgorithmIteration() -> Progress? {
var progress: Progress? = nil
regenerationSemaphore.wait()