Move ShaderTypes.h to Shaders group
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2 changed files with 3 additions and 3 deletions
101
Terrain2/Shaders/ShaderTypes.h
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101
Terrain2/Shaders/ShaderTypes.h
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//
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// ShaderTypes.h
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// Terrain2
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//
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// Created by Eryn Wells on 11/3/18.
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// Copyright © 2018 Eryn Wells. All rights reserved.
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//
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//
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// Header containing types and enum constants shared between Metal shaders and Swift/ObjC source
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//
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#ifndef ShaderTypes_h
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#define ShaderTypes_h
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#ifdef __METAL_VERSION__
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#define NS_ENUM(_type, _name) enum _name : _type _name; enum _name : _type
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#define NSInteger metal::int32_t
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#else
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#import <Foundation/Foundation.h>
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#endif
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#include <simd/simd.h>
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typedef NS_ENUM(NSInteger, BufferIndex) {
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BufferIndexMeshPositions = 0,
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BufferIndexNormals = 1,
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BufferIndexMeshGenerics = 2,
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BufferIndexFaceNormals = 3,
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BufferIndexUniforms = 4,
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};
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typedef NS_ENUM(NSInteger, NormalBufferIndex) {
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NormalBufferIndexPoints = 0,
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NormalBufferIndexNormals = 1,
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NormalBufferIndexUniforms = 2,
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};
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typedef NS_ENUM(NSInteger, VertexAttribute)
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{
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VertexAttributePosition = 0,
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VertexAttributeNormal = 1,
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VertexAttributeTexCoord = 2,
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};
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typedef NS_ENUM(NSInteger, TextureIndex)
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{
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TextureIndexColor = 0,
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};
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typedef NS_ENUM(NSInteger, GeneratorBufferIndex) {
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GeneratorBufferIndexMeshPositions = 0,
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GeneratorBufferIndexTexCoords = 1,
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GeneratorBufferIndexIndexes = 2,
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GeneratorBufferIndexNormals = 3,
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GeneratorBufferIndexFaceNormals = 4,
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GeneratorBufferIndexFaceMidpoints = 5,
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GeneratorBufferIndexUniforms = 6,
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};
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typedef NS_ENUM(NSInteger, GeneratorTextureIndex) {
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GeneratorTextureIndexIn = 0,
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GeneratorTextureIndexOut = 1,
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};
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typedef struct {
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bool enabled;
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#ifdef __METAL_VERSION__
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simd::float4 position;
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simd::float3 color;
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#else
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simd_float4 position;
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simd_float3 color;
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#endif
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} Light;
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struct Material {
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#ifdef __METAL_VERSION__
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simd::float3 diffuseColor;
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simd::float3 specularColor;
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#else
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simd_float3 diffuseColor;
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simd_float3 specularColor;
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#endif
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float specularExponent;
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};
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typedef struct {
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matrix_float4x4 projectionMatrix;
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matrix_float4x4 modelViewMatrix;
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matrix_float3x3 normalMatrix;
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#ifdef __METAL_VERSION__
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simd::packed_float2 terrainDimensions;
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simd::packed_uint2 terrainSegments;
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#else
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simd_packed_float2 terrainDimensions;
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simd_packed_uint2 terrainSegments;
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#endif
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} Uniforms;
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#endif /* ShaderTypes_h */
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