Move ShaderTypes.h to Shaders group
This commit is contained in:
parent
023d50a791
commit
2ef3781935
2 changed files with 3 additions and 3 deletions
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@ -120,6 +120,7 @@
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C018AD3E219728890094BE3C /* Shaders */ = {
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C018AD3E219728890094BE3C /* Shaders */ = {
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isa = PBXGroup;
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isa = PBXGroup;
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children = (
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children = (
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C0C15ABA218E2A90007494E2 /* ShaderTypes.h */,
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C0C15AB8218E2A90007494E2 /* Shaders.metal */,
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C0C15AB8218E2A90007494E2 /* Shaders.metal */,
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C08C58A1218F474E00EAFC2D /* TerrainAlgorithms.metal */,
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C08C58A1218F474E00EAFC2D /* TerrainAlgorithms.metal */,
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);
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);
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@ -184,7 +185,6 @@
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C08C589F218F46F000EAFC2D /* Algorithms.swift */,
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C08C589F218F46F000EAFC2D /* Algorithms.swift */,
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C018AD3F21978E690094BE3C /* Queue.swift */,
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C018AD3F21978E690094BE3C /* Queue.swift */,
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C018AD3E219728890094BE3C /* Shaders */,
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C018AD3E219728890094BE3C /* Shaders */,
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C0C15ABA218E2A90007494E2 /* ShaderTypes.h */,
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C0C15ABB218E2A90007494E2 /* Assets.xcassets */,
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C0C15ABB218E2A90007494E2 /* Assets.xcassets */,
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C0C15ABD218E2A90007494E2 /* Main.storyboard */,
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C0C15ABD218E2A90007494E2 /* Main.storyboard */,
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C0C15AC0218E2A90007494E2 /* Info.plist */,
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C0C15AC0218E2A90007494E2 /* Info.plist */,
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@ -603,7 +603,7 @@
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PRODUCT_BUNDLE_IDENTIFIER = me.erynwells.Terrain2;
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PRODUCT_BUNDLE_IDENTIFIER = me.erynwells.Terrain2;
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PRODUCT_NAME = "$(TARGET_NAME)";
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PRODUCT_NAME = "$(TARGET_NAME)";
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PROVISIONING_PROFILE_SPECIFIER = "";
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PROVISIONING_PROFILE_SPECIFIER = "";
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SWIFT_OBJC_BRIDGING_HEADER = Terrain2/ShaderTypes.h;
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SWIFT_OBJC_BRIDGING_HEADER = Terrain2/Shaders/ShaderTypes.h;
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SWIFT_VERSION = 4.2;
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SWIFT_VERSION = 4.2;
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};
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};
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name = Debug;
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name = Debug;
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@ -626,7 +626,7 @@
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PRODUCT_BUNDLE_IDENTIFIER = me.erynwells.Terrain2;
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PRODUCT_BUNDLE_IDENTIFIER = me.erynwells.Terrain2;
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PRODUCT_NAME = "$(TARGET_NAME)";
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PRODUCT_NAME = "$(TARGET_NAME)";
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PROVISIONING_PROFILE_SPECIFIER = "";
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PROVISIONING_PROFILE_SPECIFIER = "";
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SWIFT_OBJC_BRIDGING_HEADER = Terrain2/ShaderTypes.h;
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SWIFT_OBJC_BRIDGING_HEADER = Terrain2/Shaders/ShaderTypes.h;
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SWIFT_VERSION = 4.2;
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SWIFT_VERSION = 4.2;
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};
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};
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name = Release;
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name = Release;
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