From 30d73868053506ed0e085718eca24cdd6f14f86b Mon Sep 17 00:00:00 2001 From: Eryn Wells Date: Thu, 22 Nov 2018 08:11:49 -0700 Subject: [PATCH] Tweak lighting and material --- Terrain2/Renderer.swift | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Terrain2/Renderer.swift b/Terrain2/Renderer.swift index 03f30ef..3ac6f28 100644 --- a/Terrain2/Renderer.swift +++ b/Terrain2/Renderer.swift @@ -189,12 +189,12 @@ class Renderer: NSObject, MTKViewDelegate { } lights[0].enabled = true - lights[0].position = simd_float4(x: 2, y: 10, z: 5, w: 1) - lights[0].color = simd_float3(0.5, 0.5, 0) + lights[0].position = simd_float4(x: 2, y: 10, z: 2, w: 1) + lights[0].color = simd_float3(0.5, 0.5, 0.3) } private func populateMaterials() { - material[0].diffuseColor = simd_float3(0.8) + material[0].diffuseColor = simd_float3(0.5) material[0].specularColor = simd_float3(1) material[0].specularExponent = 10 }