Update heights of plane geometry in a shader kernel
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4 changed files with 80 additions and 10 deletions
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@ -34,15 +34,14 @@ vertex ColorInOut vertexShader(Vertex in [[stage_in]],
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texture2d<float> heights [[texture(0)]],
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constant Uniforms & uniforms [[buffer(BufferIndexUniforms)]])
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{
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constexpr sampler s(coord::normalized, address::clamp_to_zero, filter::linear);
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// constexpr sampler s(coord::normalized, address::clamp_to_zero, filter::linear);
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ColorInOut out;
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float4 height = heights.sample(s, in.texCoord);
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// float4 height = heights.sample(s, in.texCoord);
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// Replace the y coordinate with the height we read from the texture.
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float4 position(in.position.x, height.r, in.position.z, 1.0);
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out.position = uniforms.projectionMatrix * uniforms.modelViewMatrix * position;
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out.position = uniforms.projectionMatrix * uniforms.modelViewMatrix * float4(in.position, 1.0);
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out.normal = in.normal;
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out.texCoord = in.texCoord;
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