Get face normals updated
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764b772fd9
commit
43e42f5374
3 changed files with 16 additions and 7 deletions
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@ -46,7 +46,8 @@ typedef NS_ENUM(NSInteger, GeneratorBufferIndex) {
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GeneratorBufferIndexTexCoords = 1,
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GeneratorBufferIndexIndexes = 2,
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GeneratorBufferIndexNormals = 3,
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GeneratorBufferIndexUniforms = 4,
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GeneratorBufferIndexFaceNormals = 4,
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GeneratorBufferIndexUniforms = 5,
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};
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typedef NS_ENUM(NSInteger, GeneratorTextureIndex) {
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@ -46,7 +46,7 @@ private:
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kernel void updateGeometryHeights(texture2d<float> texture [[texture(GeneratorTextureIndexIn)]],
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constant float2 *texCoords [[buffer(GeneratorBufferIndexTexCoords)]],
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constant Uniforms &uniforms [[buffer(GeneratorBufferIndexUniforms)]],
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device packed_float3 *vertexes [[buffer(GeneratorBufferIndexVertexes)]],
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device packed_float3 *vertexes [[buffer(GeneratorBufferIndexMeshPositions)]],
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uint2 tid [[thread_position_in_grid]])
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{
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constexpr sampler s(coord::normalized, address::clamp_to_zero, filter::linear);
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@ -61,9 +61,9 @@ kernel void updateGeometryHeights(texture2d<float> texture [[texture(GeneratorTe
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vertexes[vIdx].y = height.r;
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}
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kernel void updateGeometryNormals(constant float3 *vertexes [[buffer(GeneratorBufferIndexVertexes)]],
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kernel void updateGeometryNormals(constant float3 *vertexes [[buffer(GeneratorBufferIndexMeshPositions)]],
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constant packed_uint3 *indexes [[buffer(GeneratorBufferIndexIndexes)]],
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device packed_float3 *normals [[buffer(GeneratorBufferIndexNormals)]],
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device packed_float3 *normals [[buffer(GeneratorBufferIndexFaceNormals)]],
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uint tid [[thread_position_in_grid]])
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{
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const uint3 triIdx = indexes[tid];
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@ -87,6 +87,7 @@ class Terrain: NSObject {
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let segments: uint2
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let vertexDescriptor: MTLVertexDescriptor
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let mesh: MTKMesh
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let faceNormalsBuffer: MTLBuffer
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var generator: TerrainGenerator
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@ -117,6 +118,14 @@ class Terrain: NSObject {
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return nil
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}
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// A normal is a float 3. Two triangles per segment, x * t segments.
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let faceNormalsLength = MemoryLayout<float3>.stride * 2 * Int(segments.x * segments.y)
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guard let faceNormalsBuf = device.makeBuffer(length: faceNormalsLength, options: .storageModePrivate) else {
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print("Couldn't create buffer for face normals")
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return nil
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}
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faceNormalsBuffer = faceNormalsBuf
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super.init()
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}
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@ -164,9 +173,8 @@ class Terrain: NSObject {
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computeEncoder.setBuffer(indexBuffer.buffer, offset: indexBuffer.offset, index: GeneratorBufferIndex.meshPositions.rawValue)
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let vertexBuffer = mesh.vertexBuffers[BufferIndex.meshPositions.rawValue]
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computeEncoder.setBuffer(vertexBuffer.buffer, offset: vertexBuffer.offset, index: GeneratorBufferIndex.indexes.rawValue)
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// let normalBuffer = mesh.vertexBuffers[BufferIndex.faceNormals.rawValue]
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// computeEncoder.setBuffer(normalBuffer.buffer, offset: normalBuffer.offset, index: BufferIndex.faceNormals.rawValue)
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computeEncoder.dispatchThreads(MTLSize(width: mesh.vertexCount, height: 1, depth: 1), threadsPerThreadgroup: MTLSize(width: 64, height: 1, depth: 1))
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computeEncoder.setBuffer(faceNormalsBuffer, offset: 0, index: GeneratorBufferIndex.faceNormals.rawValue)
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computeEncoder.dispatchThreads(MTLSize(width: 2 * Int(segments.x * segments.y), height: 1, depth: 1), threadsPerThreadgroup: MTLSize(width: 64, height: 1, depth: 1))
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computeEncoder.popDebugGroup()
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computeEncoder.endEncoding()
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}
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