Get face normals updated
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3 changed files with 16 additions and 7 deletions
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@ -46,7 +46,7 @@ private:
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kernel void updateGeometryHeights(texture2d<float> texture [[texture(GeneratorTextureIndexIn)]],
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constant float2 *texCoords [[buffer(GeneratorBufferIndexTexCoords)]],
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constant Uniforms &uniforms [[buffer(GeneratorBufferIndexUniforms)]],
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device packed_float3 *vertexes [[buffer(GeneratorBufferIndexVertexes)]],
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device packed_float3 *vertexes [[buffer(GeneratorBufferIndexMeshPositions)]],
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uint2 tid [[thread_position_in_grid]])
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{
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constexpr sampler s(coord::normalized, address::clamp_to_zero, filter::linear);
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@ -61,9 +61,9 @@ kernel void updateGeometryHeights(texture2d<float> texture [[texture(GeneratorTe
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vertexes[vIdx].y = height.r;
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}
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kernel void updateGeometryNormals(constant float3 *vertexes [[buffer(GeneratorBufferIndexVertexes)]],
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kernel void updateGeometryNormals(constant float3 *vertexes [[buffer(GeneratorBufferIndexMeshPositions)]],
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constant packed_uint3 *indexes [[buffer(GeneratorBufferIndexIndexes)]],
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device packed_float3 *normals [[buffer(GeneratorBufferIndexNormals)]],
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device packed_float3 *normals [[buffer(GeneratorBufferIndexFaceNormals)]],
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uint tid [[thread_position_in_grid]])
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{
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const uint3 triIdx = indexes[tid];
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