In the name of debugging, use a smaller grid and make more local vars
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					 1 changed files with 4 additions and 2 deletions
				
			
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			@ -17,7 +17,7 @@ class Renderer: NSObject, MTKViewDelegate {
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    var commandQueue: MTLCommandQueue!
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    var renderPipeline: MTLRenderPipelineState!
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    var terrainGridSize = CGSize(width: 11, height: 11)
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    var terrainGridSize = CGSize(width: 2, height: 2)
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    var terrain = Terrain()
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    func setupMetal(withView view: MTKView) {
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			@ -89,10 +89,12 @@ class Renderer: NSObject, MTKViewDelegate {
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        if let renderPass = view.currentRenderPassDescriptor {
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            if let encoder = buffer.makeRenderCommandEncoder(descriptor: renderPass) {
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                let vertexCount = terrain.vertexCount(forGridSize: terrainGridSize)
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                encoder.label = "Terrain"
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                encoder.setRenderPipelineState(renderPipeline)
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                encoder.setVertexBuffer(terrain.buffer, offset: 0, index: 0)
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                encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: terrain.vertexCount(forGridSize: terrainGridSize))
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                encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: vertexCount)
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                encoder.setTriangleFillMode(.lines)
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                encoder.endEncoding()
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                didEncode = true
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