Remove the Uniforms.c file
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4 changed files with 1 additions and 30 deletions
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@ -70,15 +70,5 @@ typedef struct {
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packed_uint2 terrainSegments;
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} Uniforms;
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#define kRandomAlgorithmUniforms_RandomCount (41)
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typedef struct {
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uint randoms[kRandomAlgorithmUniforms_RandomCount];
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} RandomAlgorithmUniforms;
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#ifndef __METAL_VERSION__
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extern void RandomAlgorithmUniforms_refreshRandoms(RandomAlgorithmUniforms *uniforms);
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#endif
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#endif /* ShaderTypes_h */
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@ -43,6 +43,7 @@ vertex ColorInOut vertexShader(Vertex in [[stage_in]],
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out.position = uniforms.projectionMatrix * eyeCoords;
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out.eyeCoords = eyeCoords;
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// TODO: Use the face normal.
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out.normal = normalize(in.normal);
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out.texCoord = in.texCoord;
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@ -1,16 +0,0 @@
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//
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// Uniforms.c
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// Terrain2
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//
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// Created by Eryn Wells on 11/6/18.
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// Copyright © 2018 Eryn Wells. All rights reserved.
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//
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#include <stdio.h>
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#include "ShaderTypes.h"
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void RandomAlgorithmUniforms_refreshRandoms(RandomAlgorithmUniforms *uniforms) {
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for (int i = 0; i < kRandomAlgorithmUniforms_RandomCount; i++) {
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uniforms->randoms[i] = arc4random();
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}
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}
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