Remove the Uniforms.c file
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4 changed files with 1 additions and 30 deletions
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@ -43,6 +43,7 @@ vertex ColorInOut vertexShader(Vertex in [[stage_in]],
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out.position = uniforms.projectionMatrix * eyeCoords;
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out.eyeCoords = eyeCoords;
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// TODO: Use the face normal.
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out.normal = normalize(in.normal);
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out.texCoord = in.texCoord;
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