Fix the shimmering
This commit is contained in:
parent
b314738ccb
commit
54bb20feef
1 changed files with 3 additions and 3 deletions
|
@ -55,7 +55,7 @@ fragment float4 fragmentShader(ColorInOut in [[stage_in]],
|
|||
constant Material *materials [[buffer(BufferIndexMaterials)]],
|
||||
constant Uniforms &uniforms [[buffer(BufferIndexUniforms)]])
|
||||
{
|
||||
float4 out;
|
||||
float3 out = float3();
|
||||
|
||||
// Compute the normal at this position.
|
||||
float3 normal = normalize(uniforms.normalMatrix * in.normal);
|
||||
|
@ -88,10 +88,10 @@ fragment float4 fragmentShader(ColorInOut in [[stage_in]],
|
|||
float factor = pow(reflectDotViewDir, material.specularExponent);
|
||||
color += factor * material.specularColor * light.color;
|
||||
}
|
||||
out += float4(color, 1);
|
||||
out += color;
|
||||
}
|
||||
}
|
||||
return out;
|
||||
return float4(out, 1);
|
||||
}
|
||||
|
||||
#pragma mark - Normal Shaders
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue