From 5d3276ab03c90365ae92bbabfd72e1684309ddde Mon Sep 17 00:00:00 2001 From: Eryn Wells Date: Mon, 26 Nov 2018 08:37:53 -0800 Subject: [PATCH] Playin with the camera an the roughness --- Terrain2/Renderer.swift | 2 +- Terrain2/Terrain.swift | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Terrain2/Renderer.swift b/Terrain2/Renderer.swift index b36c175..fdc815d 100644 --- a/Terrain2/Renderer.swift +++ b/Terrain2/Renderer.swift @@ -114,7 +114,7 @@ class Renderer: NSObject, MTKViewDelegate { camera.nearVisibilityDistance = 0.1 camera.farVisibilityDistance = 100 camera.focalLength = 35 - camera.look(at: float3(0), from: float3(0, 2, 8)) + camera.look(at: float3(0), from: float3(0, 5, 12)) populateLights() populateMaterials() diff --git a/Terrain2/Terrain.swift b/Terrain2/Terrain.swift index ab01ce3..80a4c94 100644 --- a/Terrain2/Terrain.swift +++ b/Terrain2/Terrain.swift @@ -109,7 +109,7 @@ class Terrain: NSObject { print("Couldn't create algorithm") return nil } - gen.roughness = 0.05 + gen.roughness = 1.0 generator = gen do {