Implement Emily's algorithm for computing vertex normals
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2 changed files with 62 additions and 1 deletions
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@ -200,6 +200,7 @@ class Terrain: NSObject {
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computeEncoder.setBuffer(faceNormalsBuffer, offset: 0, index: GeneratorBufferIndex.faceNormals.rawValue)
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let normalsBuffer = mesh.vertexBuffers[BufferIndex.normals.rawValue]
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computeEncoder.setBuffer(normalsBuffer.buffer, offset: normalsBuffer.offset, index: GeneratorBufferIndex.normals.rawValue)
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computeEncoder.setBuffer(uniforms.buffer, offset: uniforms.offset, index: GeneratorBufferIndex.uniforms.rawValue)
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computeEncoder.dispatchThreads(MTLSize(width: 2 * Int(segments.x * segments.y), height: 1, depth: 1), threadsPerThreadgroup: MTLSize(width: 8, height: 8, depth: 1))
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computeEncoder.popDebugGroup()
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computeEncoder.endEncoding()
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