diff --git a/Terrain2/Shaders/Shaders.metal b/Terrain2/Shaders/Shaders.metal index 4afb2a2..0db45a5 100644 --- a/Terrain2/Shaders/Shaders.metal +++ b/Terrain2/Shaders/Shaders.metal @@ -74,7 +74,7 @@ vertex float4 normalVertexShader(constant packed_float3 *positions [[buffer(Buff float3 v = positions[instID]; if ( vertID == 1 ) { - v += normals[instID]; + v += 0.25 * normals[instID]; } float4 out = uniforms.projectionMatrix * uniforms.modelViewMatrix * float4(v, 1.0); return out; @@ -82,5 +82,5 @@ vertex float4 normalVertexShader(constant packed_float3 *positions [[buffer(Buff fragment half4 normalFragmentShader() { - return half4(0.0, 0.0, 1.0, 1.0); + return half4(0, 1, 0, 1); }