Move shader files to Shaders group

This commit is contained in:
Eryn Wells 2018-11-10 09:54:17 -05:00
parent cce59a45dc
commit 8e2a873edf
3 changed files with 10 additions and 2 deletions

View file

@ -112,6 +112,15 @@
path = Terrain2Tests;
sourceTree = "<group>";
};
C018AD3E219728890094BE3C /* Shaders */ = {
isa = PBXGroup;
children = (
C0C15AB8218E2A90007494E2 /* Shaders.metal */,
C08C58A1218F474E00EAFC2D /* TerrainAlgorithms.metal */,
);
path = Shaders;
sourceTree = "<group>";
};
C0C15A81218DDD85007494E2 = {
isa = PBXGroup;
children = (
@ -167,8 +176,7 @@
C0C15AB6218E2A90007494E2 /* Renderer.swift */,
C0C15AC5218E32B2007494E2 /* Terrain.swift */,
C08C589F218F46F000EAFC2D /* Algorithms.swift */,
C0C15AB8218E2A90007494E2 /* Shaders.metal */,
C08C58A1218F474E00EAFC2D /* TerrainAlgorithms.metal */,
C018AD3E219728890094BE3C /* Shaders */,
C0C15ABA218E2A90007494E2 /* ShaderTypes.h */,
C019C8502191CE7100EAD5BB /* Uniforms.m */,
C0C15ABB218E2A90007494E2 /* Assets.xcassets */,