Move shader files to Shaders group
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parent
cce59a45dc
commit
8e2a873edf
3 changed files with 10 additions and 2 deletions
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@ -112,6 +112,15 @@
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path = Terrain2Tests;
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path = Terrain2Tests;
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sourceTree = "<group>";
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sourceTree = "<group>";
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};
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};
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C018AD3E219728890094BE3C /* Shaders */ = {
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isa = PBXGroup;
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children = (
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C0C15AB8218E2A90007494E2 /* Shaders.metal */,
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C08C58A1218F474E00EAFC2D /* TerrainAlgorithms.metal */,
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);
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path = Shaders;
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sourceTree = "<group>";
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};
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C0C15A81218DDD85007494E2 = {
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C0C15A81218DDD85007494E2 = {
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isa = PBXGroup;
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isa = PBXGroup;
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children = (
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children = (
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@ -167,8 +176,7 @@
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C0C15AB6218E2A90007494E2 /* Renderer.swift */,
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C0C15AB6218E2A90007494E2 /* Renderer.swift */,
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C0C15AC5218E32B2007494E2 /* Terrain.swift */,
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C0C15AC5218E32B2007494E2 /* Terrain.swift */,
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C08C589F218F46F000EAFC2D /* Algorithms.swift */,
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C08C589F218F46F000EAFC2D /* Algorithms.swift */,
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C0C15AB8218E2A90007494E2 /* Shaders.metal */,
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C018AD3E219728890094BE3C /* Shaders */,
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C08C58A1218F474E00EAFC2D /* TerrainAlgorithms.metal */,
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C0C15ABA218E2A90007494E2 /* ShaderTypes.h */,
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C0C15ABA218E2A90007494E2 /* ShaderTypes.h */,
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C019C8502191CE7100EAD5BB /* Uniforms.m */,
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C019C8502191CE7100EAD5BB /* Uniforms.m */,
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C0C15ABB218E2A90007494E2 /* Assets.xcassets */,
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C0C15ABB218E2A90007494E2 /* Assets.xcassets */,
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