Generate terrain on a keypress

This commit is contained in:
Eryn Wells 2018-11-04 14:19:02 -05:00
parent 55a134882d
commit 8ffb0a1cfe
5 changed files with 44 additions and 11 deletions

View file

@ -19,5 +19,6 @@ kernel void zeroKernel(texture2d<float, access::write> outTexture [[texture(Gene
kernel void randomKernel(texture2d<float, access::write> outTexture [[texture(GeneratorTextureIndexOut)]],
uint2 tid [[thread_position_in_grid]])
{
float x = 2.0 * M_PI_F * (tid.x / 128.0);
outTexture.write(sin(x), tid);
}