Pass the normal matrix through and multiply the normal by it
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2 changed files with 6 additions and 9 deletions
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@ -210,8 +210,11 @@ class Renderer: NSObject, MTKViewDelegate {
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uniforms[0].modelViewMatrix = modelViewMatrix
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rotation += 0.003
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// Remove the fourth row and column from our model-view matrix and find its inverse-transpose, if it exists.
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let rotSclModelViewMatrix = float3x3(modelViewMatrix.columns.0.xyz, modelViewMatrix.columns.1.xyz, modelViewMatrix.columns.2.xyz)
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uniforms[0].normalMatrix = rotSclModelViewMatrix.inverse.transpose
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if rotSclModelViewMatrix.determinant != 0 {
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uniforms[0].normalMatrix = rotSclModelViewMatrix.inverse.transpose
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}
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uniforms[0].terrainDimensions = terrain.dimensions
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uniforms[0].terrainSegments = terrain.segments
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