Fix progress accounting: make it out of 1 instead of out of 3 tasks
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parent
7ff2d3ed6e
commit
95fe543efc
1 changed files with 4 additions and 6 deletions
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@ -113,7 +113,7 @@ class Terrain: NSObject {
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do {
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updateHeightsPipeline = try Terrain.computePipeline(withFunctionNamed: "updateGeometryHeights", device: device, library: library)
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updateSurfaceNormalsPipeline = try Terrain.computePipeline(withFunctionNamed: "updateGeometryNormals", device: device, library: library)
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updateVertexNormalsPipeline = try Terrain.computePipeline(withFunctionNamed: "updateGeometryVertexNormals", device: device, library: library)
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// updateVertexNormalsPipeline = try Terrain.computePipeline(withFunctionNamed: "updateGeometryVertexNormals", device: device, library: library)
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} catch {
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print("Unable to create compute pipelines for terrain geometry updates. Error: \(error)")
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return nil
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@ -123,18 +123,16 @@ class Terrain: NSObject {
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}
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func generate(completion: @escaping () -> Void) -> Progress {
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let progress = Progress(totalUnitCount: 3)
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let progress = Progress(totalUnitCount: 1)
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generatorQueue.async {
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progress.becomeCurrent(withPendingUnitCount: 3)
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progress.becomeCurrent(withPendingUnitCount: 1)
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let heights = self.generator.render(progress: progress)
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let _ = self.generator.render(progress: progress)
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progress.completedUnitCount += 1
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// TODO: Store heights
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progress.completedUnitCount += 1
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// TODO: Compute normals
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progress.completedUnitCount += 1
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progress.resignCurrent()
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completion()
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