Pass in the faceNormals
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parent
952204a5b6
commit
a02726404c
3 changed files with 5 additions and 2 deletions
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@ -279,7 +279,8 @@ class Renderer: NSObject, MTKViewDelegate {
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renderEncoder.setDepthStencilState(depthState)
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renderEncoder.setTriangleFillMode(drawLines ? .lines : .fill)
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renderEncoder.setVertexBuffer(terrain.faceNormalsBuffer, offset: 0, index: BufferIndex.faceNormals.rawValue)
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renderEncoder.setVertexBuffer(dynamicUniformBuffer, offset:uniformBufferOffset, index: BufferIndex.uniforms.rawValue)
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renderEncoder.setFragmentBuffer(dynamicUniformBuffer, offset:uniformBufferOffset, index: BufferIndex.uniforms.rawValue)
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@ -26,7 +26,8 @@ typedef NS_ENUM(NSInteger, BufferIndex)
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BufferIndexMeshPositions = 0,
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BufferIndexNormals = 1,
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BufferIndexMeshGenerics = 2,
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BufferIndexUniforms = 3,
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BufferIndexFaceNormals = 3,
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BufferIndexUniforms = 4,
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};
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typedef NS_ENUM(NSInteger, VertexAttribute)
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@ -33,6 +33,7 @@ typedef struct
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#pragma mark - Geometry Shaders
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vertex ColorInOut vertexShader(Vertex in [[stage_in]],
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constant packed_float3 *faceNormals [[buffer(BufferIndexFaceNormals)]],
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constant Uniforms &uniforms [[buffer(BufferIndexUniforms)]])
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{
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ColorInOut out;
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